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Driv3r Reviews. Were PSM2 & XBW honest? (Part II)
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GreenGecko
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PostPosted: Fri Jun 25, 2004 7:10 pm    Post subject: Reply with quote

No-one said the game wasn't enoyable - we're talking about the blatent faults in the game and how they were it seems completely oblivious to the magazines.
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dodgy_dave
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PostPosted: Fri Jun 25, 2004 7:21 pm    Post subject: Reply with quote

GreenGecko wrote:
No-one said the game wasn't enoyable - we're talking about the blatent faults in the game and how they were it seems completely oblivious to the magazines.


They're not oblivious though. Even PSM2 mentioned it has graphical glitches.

And yes people were saying it wasn't enjoyable as "the glitches get in the way of enjoying it".

Rolling Eyes
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PostPosted: Fri Jun 25, 2004 7:47 pm    Post subject: Reply with quote

Well they seem to think that the glitches aren't worthy of attention and that the game is still worth 90%, and many find this suspicious.
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Big_Damn_Hero
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PostPosted: Fri Jun 25, 2004 8:13 pm    Post subject: Reply with quote

Well now.

Gotta say. I am sorry for scaring Nick Ellis off. I was kind of anticipating a response from Future. (Also sorry I called XBM dicks when I meant to say XBW).

Well done to everyone for keeping this thread alive. I think it's about time people made it clear that consumers will not accept being spoonfed horseshit anymore.

If a company makes cars which fall apart the second after you buy them, that company goes out of business pretty damn quick.

We have to ensure that there is one thing and ONE THING ONLY that should make a games publisher successful - MAKING GOOD QUALITY GAMES.

It's good for the retailers, it's good publicity for the industry, it's good for the mags, it's good for the gamers, it's good for the business, and most essentially, it's good for the publisher. I hope Atari survives this, although it is now altogether possible it won't. However, if it does, some changes in ethos (and hopefully, in staffing) need to be made across that company and others. I hope Reflections don't get the kick for this as Core did by Eidos. It isn't their fault - they were badly managed. Atari decreed the game was ready for release, not Reflections. Don't let them scapegoat them.

PR and Marketing should be there to bolster and support quality titles, not make up for the lack of them.

Future has a shot now at saving it's sorry-ass reputation. Destroy worthless games in your publications. Rip the sh*t out of them. Praise those (and only those) that deserve it to high heaven. Be the champions of consumer confidence that you pretend to be. Save the industry from the avalanche of high profile sh*t which could lead to us all being out of work a couple of years down the line. Make sure that the next time an ICO comes along that it sells. Do what you can to ensure Driv3r doesn't sell another copy unless Atari takes it back, finishes the damn thing and releases it properly.

Oh and thanks for the compliments I've read around numerous forums this week but I ain't Stuart Campbell Smile

Mr Ingham, over to you. People that buy your magazines (many of whom are on this forum), people that trust your company to do right by them, pay for your house, your car, your dental bills. Sorry mate but you do kind of owe us some kind of explanation.




Well, we are listening.
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PostPosted: Fri Jun 25, 2004 8:14 pm    Post subject: Reply with quote

I work for a UK games magazine wrote:
The culprit right now is Atari with DRIV3R, with reports coming in today of demands for at least 9/10 score in exchange for early review code. Although the build with magazines at the moment is described as being “…two or three weeks away from being final,” it has not lived up to expectations with certain press contacts. However, in order to obtain the code, a score of nine has been demanded by Atari’s PR team.

Other culprits of late include Sonic Heroes, which Sega’s European PR office demanded scores of at least 8/10 in exchange for code, a shoddy state of affairs indeed. As you may remember, all early scores were 8/10 for Sonic. Strange huh?
Tomb Raider was another game for which it was demanded that a certain score must be granted before review coverage was agreed. Impressively, 10/10 was the requested score, though as you know, various editors bartered this down.

Another is Devil May Cry II, for which Capcom demanded 8/10 for the exclusive. Turok Evolution also came pre-decorated with an eight score.


Did EDGE ever review Sonic Heroes?
*ponders*

was this EDGE's principles getting in the way, they also never did a Lara cover, highly unusual.
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dodgy_dave
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PostPosted: Fri Jun 25, 2004 8:18 pm    Post subject: Reply with quote

But what would happen if a magazine promised to give a game a certain review score in order to get code but then publish a score no-where near what they had arranged.

Surely the game publishers have no leg to stand on in this situation??
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PostPosted: Fri Jun 25, 2004 8:20 pm    Post subject: Reply with quote

Big_Damn_Hero wrote:
Well now.

Gotta say. I am sorry for scaring Nick Ellis off. I was kind of anticipating a response from Future. (Also sorry I called XBM dicks when I meant to say XBW).

Well done to everyone for keeping this thread alive. I think it's about time people made it clear that consumers will not accept being spoonfed horseshit anymore.

If a company makes cars which fall apart the second after you buy them, that company goes out of business pretty damn quick.

We have to ensure that there is one thing and ONE THING ONLY that should make a games publisher successful - MAKING GOOD QUALITY GAMES.

It's good for the retailers, it's good publicity for the industry, it's good for the mags, it's good for the gamers, it's good for the business, and most essentially, it's good for the publisher. I hope Atari survives this, although it is now altogether possible it won't. However, if it does, some changes in ethos (and hopefully, in staffing) need to be made across that company and others. I hope Reflections don't get the kick for this as Core did by Eidos. It isn't their fault - they were badly managed. Atari decreed the game was ready for release, not Reflections. Don't let them scapegoat them.

PR and Marketing should be there to bolster and support quality titles, not make up for the lack of them.

Future has a shot now at saving it's sorry-ass reputation. Destroy worthless games in your publications. Rip the sh*t out of them. Praise those (and only those) that deserve it to high heaven. Be the champions of consumer confidence that you pretend to be. Save the industry from the avalanche of high profile sh*t which could lead to us all being out of work a couple of years down the line. Make sure that the next time an ICO comes along that it sells. Do what you can to ensure Driv3r doesn't sell another copy unless Atari takes it back, finishes the damn thing and releases it properly.

Oh and thanks for the compliments I've read around numerous forums this week but I ain't Stuart Campbell Smile

Mr Ingham, over to you. People that buy your magazines (many of whom are on this forum), people that trust your company to do right by them, pay for your house, your car, your dental bills. Sorry mate but you do kind of owe us some kind of explanation.




Well, we are listening.


I assume your a journo?
did you see ataris stand(well, room) at E3? they had two games and I forget the name of the other one they are screwed totally, provided everyone buys it from GAME and gets the chance to take it back.
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Ikaruga is hard because it was designed that way,
Driv3r is hard because it wasn't designed at all.


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Applez
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PostPosted: Fri Jun 25, 2004 8:24 pm    Post subject: Reply with quote

its about time! steve you deserve a medal for this topic! Hopefully this will be a turning point for all games from now on! heres hoping we get a mention on gamecentral tommorow

check this!
http://www.gamesindustry.biz/content_page.php?section_name=ret&aid=3680
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PostPosted: Fri Jun 25, 2004 8:24 pm    Post subject: Reply with quote

dodgy_dave wrote:
But what would happen if a magazine promised to give a game a certain review score in order to get code but then publish a score no-where near what they had arranged.

Surely the game publishers have no leg to stand on in this situation??

as i mentioned before

publisher says wrote:
We'd like to cancel all of our adspace please

and at £7000 an ad the mags are in trouble, they make more money through ads than they do through sales.
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a wise man once wrote:
Ikaruga is hard because it was designed that way,
Driv3r is hard because it wasn't designed at all.


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PostPosted: Fri Jun 25, 2004 8:26 pm    Post subject: Reply with quote

Big_Damn_Hero wrote:
Future has a shot now at saving it's sorry-ass reputation.


*Bangs head on desk*.
Are you sure you don't just mean PSM2 and XBW in your opinion? You're being far too generalised and insulting when you just say "Future". Mad
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PostPosted: Fri Jun 25, 2004 8:31 pm    Post subject: Reply with quote

tnman wrote:
Big_Damn_Hero wrote:
Future has a shot now at saving it's sorry-ass reputation.


*Bangs head on desk*.
Are you sure you don't just mean PSM2 and XBW in your opinion? You're being far too generalised and insulting when you just say "Future". Mad

I don't know you know we say future are only the publisher its not their fault but so are Atari future will put the mags under pressure.

*Remembers Saturn Power being cancelled*
*cries*
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Ikaruga is hard because it was designed that way,
Driv3r is hard because it wasn't designed at all.


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Mortal Wombat
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PostPosted: Fri Jun 25, 2004 8:31 pm    Post subject: Reply with quote

the_shadow wrote:
I work for a UK games magazine wrote:
The culprit right now is Atari with DRIV3R, with reports coming in today of demands for at least 9/10 score in exchange for early review code. Although the build with magazines at the moment is described as being “…two or three weeks away from being final,” it has not lived up to expectations with certain press contacts. However, in order to obtain the code, a score of nine has been demanded by Atari’s PR team.

Other culprits of late include Sonic Heroes, which Sega’s European PR office demanded scores of at least 8/10 in exchange for code, a shoddy state of affairs indeed. As you may remember, all early scores were 8/10 for Sonic. Strange huh?
Tomb Raider was another game for which it was demanded that a certain score must be granted before review coverage was agreed. Impressively, 10/10 was the requested score, though as you know, various editors bartered this down.

Another is Devil May Cry II, for which Capcom demanded 8/10 for the exclusive. Turok Evolution also came pre-decorated with an eight score.


Did EDGE ever review Sonic Heroes?
*ponders*

was this EDGE's principles getting in the way, they also never did a Lara cover, highly unusual.


I believe EDGE gave Sonic Heroes 5/10. I'm sure they did. Can someone back me up on this?
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the_shadow
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PostPosted: Fri Jun 25, 2004 8:33 pm    Post subject: Reply with quote

Mortal Wombat wrote:
the_shadow wrote:
I work for a UK games magazine wrote:
The culprit right now is Atari with DRIV3R, with reports coming in today of demands for at least 9/10 score in exchange for early review code. Although the build with magazines at the moment is described as being “…two or three weeks away from being final,” it has not lived up to expectations with certain press contacts. However, in order to obtain the code, a score of nine has been demanded by Atari’s PR team.

Other culprits of late include Sonic Heroes, which Sega’s European PR office demanded scores of at least 8/10 in exchange for code, a shoddy state of affairs indeed. As you may remember, all early scores were 8/10 for Sonic. Strange huh?
Tomb Raider was another game for which it was demanded that a certain score must be granted before review coverage was agreed. Impressively, 10/10 was the requested score, though as you know, various editors bartered this down.

Another is Devil May Cry II, for which Capcom demanded 8/10 for the exclusive. Turok Evolution also came pre-decorated with an eight score.


Did EDGE ever review Sonic Heroes?
*ponders*

was this EDGE's principles getting in the way, they also never did a Lara cover, highly unusual.


I believe EDGE game Sonic Heroes 5/10. I'm sure they did. Can someone back me up on this?

GAMES tm did I don't think EDGE did a review, someone check I can't be arsed going downstairs.
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a wise man once wrote:
Ikaruga is hard because it was designed that way,
Driv3r is hard because it wasn't designed at all.


>>nerd developments<< check it out.
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Mortal Wombat
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PostPosted: Fri Jun 25, 2004 8:35 pm    Post subject: Reply with quote

Just checked - yes they did. EDGE gave Sonic Heroes 5/10
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Last edited by Mortal Wombat on Fri Jun 25, 2004 8:36 pm; edited 1 time in total
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the_shadow
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PostPosted: Fri Jun 25, 2004 8:36 pm    Post subject: Reply with quote

oh well either way they didn't give it an 8 proving we can trust EDGE, remembers Manhunt score.
*ponders*
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a wise man once wrote:
Ikaruga is hard because it was designed that way,
Driv3r is hard because it wasn't designed at all.


>>nerd developments<< check it out.
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