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GreenGecko Experienced Member
Joined: 29 Dec 2003 Posts:
1868 Location: The Watershed.
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Posted: Fri Jun 25, 2004 7:10
pm Post
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No-one said the
game wasn't enoyable - we're talking about the
blatent faults in the game and how they were it
seems completely oblivious to the
magazines. _________________ The
Green Gecko Forum | |
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dodgy_dave Experienced Member
Joined: 15 Jul 2002 Posts:
1779
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Posted: Fri Jun 25, 2004 7:21
pm Post
subject: |
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GreenGecko
wrote: |
No-one said the game wasn't
enoyable - we're talking about the blatent
faults in the game and how they were it seems
completely oblivious to the
magazines. |
They're not oblivious
though. Even PSM2 mentioned it has graphical
glitches.
And yes people were saying it
wasn't enjoyable as "the glitches get in the way
of enjoying it".
_________________ Gamertag:
SoulSeeker86
http://users.ign.com/collection/heartstopper
- Games http://www.dvdaficionado.com/dvds.html?cat=1&id=heartstopper
- DVD | |
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GreenGecko Experienced Member
Joined: 29 Dec 2003 Posts:
1868 Location: The Watershed.
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Posted: Fri Jun 25, 2004 7:47
pm Post
subject: |
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Well they seem
to think that the glitches aren't worthy of
attention and that the game is still worth 90%,
and many find this
suspicious. _________________ The
Green Gecko Forum | |
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Big_Damn_Hero Starting Member
Joined: 22 Jun 2004 Posts:
2
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Posted: Fri Jun 25, 2004 8:13
pm Post
subject: |
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Well now.
Gotta say. I am sorry for scaring Nick
Ellis off. I was kind of anticipating a response
from Future. (Also sorry I called XBM dicks when I
meant to say XBW).
Well done to everyone
for keeping this thread alive. I think it's about
time people made it clear that consumers will not
accept being spoonfed horseshit anymore.
If a company makes cars which fall apart
the second after you buy them, that company goes
out of business pretty damn quick.
We have
to ensure that there is one thing and ONE THING
ONLY that should make a games publisher successful
- MAKING GOOD QUALITY GAMES.
It's good for
the retailers, it's good publicity for the
industry, it's good for the mags, it's good for
the gamers, it's good for the business, and most
essentially, it's good for the publisher. I hope
Atari survives this, although it is now altogether
possible it won't. However, if it does, some
changes in ethos (and hopefully, in staffing) need
to be made across that company and others. I hope
Reflections don't get the kick for this as Core
did by Eidos. It isn't their fault - they were
badly managed. Atari decreed the game was ready
for release, not Reflections. Don't let them
scapegoat them.
PR and Marketing should be
there to bolster and support quality titles, not
make up for the lack of them.
Future has a
shot now at saving it's sorry-ass reputation.
Destroy worthless games in your publications. Rip
the sh*t out of them. Praise those (and only
those) that deserve it to high heaven. Be the
champions of consumer confidence that you pretend
to be. Save the industry from the avalanche of
high profile sh*t which could lead to us all being
out of work a couple of years down the line. Make
sure that the next time an ICO comes along that it
sells. Do what you can to ensure Driv3r doesn't
sell another copy unless Atari takes it back,
finishes the damn thing and releases it properly.
Oh and thanks for the compliments I've
read around numerous forums this week but I ain't
Stuart Campbell
Mr Ingham, over to you. People
that buy your magazines (many of whom are on this
forum), people that trust your company to do right
by them, pay for your house, your car, your dental
bills. Sorry mate but you do kind of owe us some
kind of explanation.
Well, we
are listening. | |
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the_shadow Experienced Member
Joined: 02 Jan 2004 Posts:
1220 Location: Between a rock and a hard
place
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Posted: Fri Jun 25, 2004 8:14
pm Post
subject: |
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I work for a UK games
magazine wrote: |
The culprit right now is Atari
with DRIV3R, with reports coming in today of
demands for at least 9/10 score in exchange for
early review code. Although the build with
magazines at the moment is described as being
“…two or three weeks away from being final,” it
has not lived up to expectations with certain
press contacts. However, in order to obtain the
code, a score of nine has been demanded by
Atari’s PR team.
Other culprits of late
include Sonic Heroes, which Sega’s European PR
office demanded scores of at least 8/10 in
exchange for code, a shoddy state of affairs
indeed. As you may remember, all early scores
were 8/10 for Sonic. Strange huh?
Tomb Raider was another game for which it
was demanded that a certain score must be
granted before review coverage was agreed.
Impressively, 10/10 was the requested score,
though as you know, various editors bartered
this down.
Another is Devil May Cry II,
for which Capcom demanded 8/10 for the
exclusive. Turok Evolution also came
pre-decorated with an eight
score. |
Did EDGE ever review Sonic
Heroes? *ponders*
was this EDGE's
principles getting in the way, they also never did
a Lara cover, highly
unusual. _________________
a wise man once
wrote: |
Ikaruga is hard because it was
designed that way, Driv3r is hard because it
wasn't designed at
all. |
>>nerd
developments<< check it out. | |
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dodgy_dave Experienced Member
Joined: 15 Jul 2002 Posts:
1779
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the_shadow Experienced Member
Joined: 02 Jan 2004 Posts:
1220 Location: Between a rock and a hard
place
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Posted: Fri Jun 25, 2004 8:20
pm Post
subject: |
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Big_Damn_Hero
wrote: |
Well now.
Gotta say. I
am sorry for scaring Nick Ellis off. I was kind
of anticipating a response from Future. (Also
sorry I called XBM dicks when I meant to say
XBW).
Well done to everyone for keeping
this thread alive. I think it's about time
people made it clear that consumers will not
accept being spoonfed horseshit anymore.
If a company makes cars which fall apart
the second after you buy them, that company goes
out of business pretty damn quick.
We
have to ensure that there is one thing and ONE
THING ONLY that should make a games publisher
successful - MAKING GOOD QUALITY GAMES.
It's good for the retailers, it's good
publicity for the industry, it's good for the
mags, it's good for the gamers, it's good for
the business, and most essentially, it's good
for the publisher. I hope Atari survives this,
although it is now altogether possible it won't.
However, if it does, some changes in ethos (and
hopefully, in staffing) need to be made across
that company and others. I hope Reflections
don't get the kick for this as Core did by
Eidos. It isn't their fault - they were badly
managed. Atari decreed the game was ready for
release, not Reflections. Don't let them
scapegoat them.
PR and Marketing should
be there to bolster and support quality titles,
not make up for the lack of them.
Future
has a shot now at saving it's sorry-ass
reputation. Destroy worthless games in your
publications. Rip the sh*t out of them. Praise
those (and only those) that deserve it to high
heaven. Be the champions of consumer confidence
that you pretend to be. Save the industry from
the avalanche of high profile sh*t which could
lead to us all being out of work a couple of
years down the line. Make sure that the next
time an ICO comes along that it sells. Do what
you can to ensure Driv3r doesn't sell another
copy unless Atari takes it back, finishes the
damn thing and releases it properly.
Oh
and thanks for the compliments I've read around
numerous forums this week but I ain't Stuart
Campbell
Mr Ingham, over to you. People
that buy your magazines (many of whom are on
this forum), people that trust your company to
do right by them, pay for your house, your car,
your dental bills. Sorry mate but you do kind of
owe us some kind of explanation.
Well, we are
listening. |
I assume your a journo?
did you see ataris stand(well, room) at E3?
they had two games and I forget the name of the
other one they are screwed totally, provided
everyone buys it from GAME and gets the chance to
take it back. _________________
a wise man once
wrote: |
Ikaruga is hard because it was
designed that way, Driv3r is hard because it
wasn't designed at
all. |
>>nerd
developments<< check it out. | |
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Applez Experienced Member
Joined: 16 Jul 2002 Posts:
977 Location: OoOoOo Posts:999999999
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the_shadow Experienced Member
Joined: 02 Jan 2004 Posts:
1220 Location: Between a rock and a hard
place
|
Posted: Fri Jun 25, 2004 8:24
pm Post
subject: |
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dodgy_dave
wrote: |
But what would happen if a
magazine promised to give a game a certain
review score in order to get code but then
publish a score no-where near what they had
arranged.
Surely the game publishers
have no leg to stand on in this
situation?? | as i mentioned before
publisher says
wrote: |
We'd like to cancel all of our
adspace please | and at £7000 an ad the mags are
in trouble, they make more money through ads than
they do through
sales. _________________
a wise man once
wrote: |
Ikaruga is hard because it was
designed that way, Driv3r is hard because it
wasn't designed at
all. |
>>nerd
developments<< check it out. | |
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tnman Veteran Member
Joined: 14 Apr 2003 Posts:
2737 Location: My spinny chair.
*Spins*.
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Posted: Fri Jun 25, 2004 8:26
pm Post
subject: |
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Big_Damn_Hero
wrote: |
Future has a shot now at saving
it's sorry-ass
reputation. |
*Bangs head on desk*.
Are you sure you don't just mean PSM2 and XBW
in your opinion? You're being far too generalised
and insulting when you just say "Future". _________________ Currently humming: Mr
Brightside. Quite ironic really...
tnman - GamesRadar's Big Brother
Correspondant. A.K.A The Dermot O' Leary of
GR. | |
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the_shadow Experienced Member
Joined: 02 Jan 2004 Posts:
1220 Location: Between a rock and a hard
place
|
Posted: Fri Jun 25, 2004 8:31
pm Post
subject: |
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tnman
wrote: |
Big_Damn_Hero
wrote: |
Future has a shot now at saving
it's sorry-ass
reputation. |
*Bangs head on desk*.
Are you sure you don't just mean PSM2 and
XBW in your opinion? You're being far too
generalised and insulting when you just say
"Future". | I don't know you know we say
future are only the publisher its not their fault
but so are Atari future will put the mags under
pressure.
*Remembers Saturn Power being
cancelled*
*cries* _________________
a wise man once
wrote: |
Ikaruga is hard because it was
designed that way, Driv3r is hard because it
wasn't designed at
all. |
>>nerd
developments<< check it out. | |
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Mortal
Wombat Veteran
Member
Joined: 12 Apr 2003 Posts:
2023 Location: Jail Cell No.13, Max security prison
in Jupiter
|
Posted: Fri Jun 25, 2004 8:31
pm Post
subject: |
|
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the_shadow
wrote: |
I work for a UK games
magazine wrote: |
The culprit right now is Atari
with DRIV3R, with reports coming in today of
demands for at least 9/10 score in exchange for
early review code. Although the build with
magazines at the moment is described as being
“…two or three weeks away from being final,” it
has not lived up to expectations with certain
press contacts. However, in order to obtain the
code, a score of nine has been demanded by
Atari’s PR team.
Other culprits of late
include Sonic Heroes, which Sega’s European PR
office demanded scores of at least 8/10 in
exchange for code, a shoddy state of affairs
indeed. As you may remember, all early scores
were 8/10 for Sonic. Strange huh?
Tomb Raider was another game for which it
was demanded that a certain score must be
granted before review coverage was agreed.
Impressively, 10/10 was the requested score,
though as you know, various editors bartered
this down.
Another is Devil May Cry II,
for which Capcom demanded 8/10 for the
exclusive. Turok Evolution also came
pre-decorated with an eight
score. |
Did EDGE ever review
Sonic Heroes? *ponders*
was this
EDGE's principles getting in the way, they also
never did a Lara cover, highly
unusual. |
I believe EDGE gave Sonic
Heroes 5/10. I'm sure they did. Can someone back
me up on
this? _________________ I can only please one
person a day.
Today is not your
day.
Tomorrow's not looking good
either.
| |
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the_shadow Experienced Member
Joined: 02 Jan 2004 Posts:
1220 Location: Between a rock and a hard
place
|
Posted: Fri Jun 25, 2004 8:33
pm Post
subject: |
|
|
Mortal Wombat
wrote: |
the_shadow
wrote: |
I work for a UK games
magazine wrote: |
The culprit right now is Atari
with DRIV3R, with reports coming in today of
demands for at least 9/10 score in exchange for
early review code. Although the build with
magazines at the moment is described as being
“…two or three weeks away from being final,” it
has not lived up to expectations with certain
press contacts. However, in order to obtain the
code, a score of nine has been demanded by
Atari’s PR team.
Other culprits of late
include Sonic Heroes, which Sega’s European PR
office demanded scores of at least 8/10 in
exchange for code, a shoddy state of affairs
indeed. As you may remember, all early scores
were 8/10 for Sonic. Strange huh?
Tomb Raider was another game for which it
was demanded that a certain score must be
granted before review coverage was agreed.
Impressively, 10/10 was the requested score,
though as you know, various editors bartered
this down.
Another is Devil May Cry II,
for which Capcom demanded 8/10 for the
exclusive. Turok Evolution also came
pre-decorated with an eight
score. |
Did EDGE ever review
Sonic Heroes? *ponders*
was this
EDGE's principles getting in the way, they also
never did a Lara cover, highly
unusual. |
I believe EDGE game
Sonic Heroes 5/10. I'm sure they did. Can
someone back me up on
this? | GAMES tm did I don't think EDGE
did a review, someone check I can't be arsed going
downstairs. _________________
a wise man once
wrote: |
Ikaruga is hard because it was
designed that way, Driv3r is hard because it
wasn't designed at
all. |
>>nerd
developments<< check it out. | |
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to top |
|
|
Mortal
Wombat Veteran
Member
Joined: 12 Apr 2003 Posts:
2023 Location: Jail Cell No.13, Max security prison
in Jupiter
|
Posted: Fri Jun 25, 2004 8:35
pm Post
subject: |
|
|
Just checked - yes they
did. EDGE gave Sonic Heroes 5/10
_________________ I can only please one
person a day.
Today is not your
day.
Tomorrow's not looking good
either.
Last edited by Mortal
Wombat on Fri Jun 25, 2004 8:36 pm; edited 1 time
in total | |
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the_shadow Experienced Member
Joined: 02 Jan 2004 Posts:
1220 Location: Between a rock and a hard
place
|
Posted: Fri Jun 25, 2004 8:36
pm Post
subject: |
|
|
oh well either
way they didn't give it an 8 proving we can trust
EDGE, remembers Manhunt score.
*ponders* _________________
a wise man once
wrote: |
Ikaruga is hard because it was
designed that way, Driv3r is hard because it
wasn't designed at
all. |
>>nerd
developments<< check it out. | |
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to top |
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