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Driv3r Reviews. Were PSM2 & XBW honest? (Part II)
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dodgy_dave
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PostPosted: Fri Jun 25, 2004 10:55 am    Post subject: Reply with quote

space doubt 3 wrote:
Edge score 3/10.


Typical.
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Matthew
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PostPosted: Fri Jun 25, 2004 11:17 am    Post subject: Reply with quote

dodgy_dave wrote:
space doubt 3 wrote:
Edge score 3/10.


Typical.

You like it.
Most other people here, and those reviewing it, don't.
Really, stop worrying about it.

Oh! And also, CVG = 64%


Last edited by Matthew on Fri Jun 25, 2004 11:22 am; edited 1 time in total
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space doubt 3
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PostPosted: Fri Jun 25, 2004 11:21 am    Post subject: Reply with quote

Yeah some people need to reailse that it's possible to enjoy a crappy game, we all do it sometime.
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OctogenarianPussy
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PostPosted: Fri Jun 25, 2004 11:24 am    Post subject: Reply with quote

Typical of it being the right score you mean for such a badly rushed piece of rubbish?
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Eighthours
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PostPosted: Fri Jun 25, 2004 11:26 am    Post subject: Reply with quote

Jonny_Darko wrote:
gamesindustry.biz wrote:
/-------------------------------------------------------
GamesIndustry.biz Weekly Update - 24/06/2004
-------------------------------------------------------/

The launch of Driv3r has been telegraphed for weeks as being an important event - not necessarily because of the anticipation for the title, which is the annoyingly-monikered current generation update of the well-received PSone franchise, but rather because of the huge impact its success or failure will have on the future of its publisher, Atari.

For a second year running, Atari has effectively bet the farm on a single title - with some estimates suggesting that the game will need to sell four million units worldwide just to recoup its huge development and marketing budget, while speculation runs rife within the business community that should the game fail, Atari could well go to the wall. We've all been here before, with last year's Enter The Matrix; it sold millions of units, and Atari lived to fight another day. Something else also gives a distinct sense of deja vu - like Enter The Matrix, early reviews of Driv3r have divided broadly between those which consider it a disastrous failure, and those which have lauded it to the heavens, with the bulk of opinion seeming to come down in favour of a critical slating.

What's different, this time, is that the divided opinions have ignited a firestorm of discussion and debate over the entire issue of reviews and the politics which surround them. Accusations of review scores being "sold" in return for advertising and other such incentives have flown back and forth, publications have been forced to admit to reviewing from incomplete code and taking Atari's word that bugs would be fixed, and the whole question of how trustworthy reviews actually are has been given an airing once again - along, of course, with the ultimate question of the credibility of publications which are supported by advertising for the products which they attempt to review impartially.

These are important questions for the games media, but there's a single more important question which won't be answered until the sales figures for Driv3r finally appear - namely, just how relevant are reviews at all?

Driv3r may have achieved incredibly - arguably ludicrously - high scores from some publications, but major sites such as IGN and Gamespot have both criticised the game harshly, as have several other publications. It seems likely that the balance of professional critical opinion will come down heavily against the title; but while Atari is unlikely to be happy with this situation, nobody seems to believe that this critical slating is going to make Driv3r bomb.

In fact, even those journalists who have slated the game admit that it's probably going to ride high on the charts for months; and while review scores might drive sales lower than they would have been otherwise, Driv3r will probably still sell the four million units it needs to shift with ease.

Reviews certainly aren't irrelevant; hardcore gamers rely heavily upon them, and those elusive "key opinion formers" probably read reviews, even if their friends don't. But there's little doubt that the Driv3r episode should prompt much navel-gazing in the games media, and perhaps some deep thought among publishers. If a game can be released in an unfinished state, filled with fairly serious bugs and - in the opinion of many professional critics - badly designed in the first place, and still sell four million units, then a host of problems are raised. Where are those purchasers getting their information from? Why are poor reviews failing to influence them, and what can the games media do to help this situation? Will bad experiences with hugely hyped games damage their interest in gaming as a hobby, and hurt our industry in the long run?

None of the answers are apparent - but it's important that answers are found, both for the future of the games media, and for the future of the games publishing industry as a whole.


Personally from Future's response I get the impression that they're hoping this will blow over. I don't think it will. Or if it does we'll all just be back here again in a few weeks going through the same crap. Poor Mia Roberts doesn't seem to have realised how big this is snowballing and as a result seems to have made herself look a bit daft.


Kudos to everyone on this forum. The article above was written as a direct result of this topic, which with a few nods and winks to other forums, has been taken up all over the Net. I really hope that some good comes out of this.

If anyone from Xboxgamer would like to come on here (anonymously obviously) and tell us the exact reason why they weren't allowed to review the game, I'm sure we'd all be very grateful. We can all guess of course, but it would be nice to hear it from one of you. Or just PM me and I'll relay the info.
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Pell
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PostPosted: Fri Jun 25, 2004 11:27 am    Post subject: Reply with quote

Are XBoxGamer part of Future? If so whoever allowed that comment in the news section to stand took a mighty big risk!
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Steve
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PostPosted: Fri Jun 25, 2004 11:34 am    Post subject: Reply with quote

Eighthours wrote:
Kudos to everyone on this forum. The article above was written as a direct result of this topic, which with a few nods and winks to other forums, has been taken up all over the Net. I really hope that some good comes out of this.


Well that’s all I wanted this thread to achieve – a positive outcome.
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marvelharvey
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PostPosted: Fri Jun 25, 2004 11:57 am    Post subject: Reply with quote

dodgy_dave wrote:
marvelharvey wrote:
One of the games I worked on got a bad score on leading game website, 2 hours and one phone call from our publisher later, the score goes up 2 whole points!


What game was that?


Sorry, I don't want to go into detail on that and in retrospect I don't want to name the website either (even though plenty of people have already read it) so I have changed my original post.

Oh, I'll be sending you a PM in a moment Wink
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KKLEIN
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PostPosted: Fri Jun 25, 2004 11:58 am    Post subject: Reply with quote

Pell wrote:
Are XBoxGamer part of Future? If so whoever allowed that comment in the news section to stand took a mighty big risk!

Yes, the exact same building - the one with the green walls.
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KKLEIN
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PostPosted: Fri Jun 25, 2004 12:05 pm    Post subject: Reply with quote

therockett wrote:
Quote:
Def reviewed next month. We could have reviewed it this month but for reason's we'd probably be sacked for telling you had to not review instead. One day we're going to write a book about the ganes industry - Then they'll all be sorry.

Well I take it it should read:

Quote:
Definite review next month. We could have reviewed it this month but for reason's we'd probably be sacked for telling you here, had to leave it instead. One day we're going to write a book about the games industry - Then they'll all be sorry.

That's another issue I've got to buy then, Future are making a bomb outer me...
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bear
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PostPosted: Fri Jun 25, 2004 12:10 pm    Post subject: Reply with quote

Has anyone contacted the Sun yet?I know its not exactly a good paper but you know getting this sort publicity outside our "circle" can only be a good thing right.
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KKLEIN
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PostPosted: Fri Jun 25, 2004 12:14 pm    Post subject: Reply with quote

bear wrote:
Has anyone contacted the Sun yet?I know its not exactly a good paper.

Not a good paper?! Well I like it, an idiot could read it. Plus it's the only paper where I can actually do the crossword so it must be good. Cool
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dodgy_dave
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PostPosted: Fri Jun 25, 2004 12:16 pm    Post subject: Reply with quote

Matthew wrote:
dodgy_dave wrote:
space doubt 3 wrote:
Edge score 3/10.


Typical.

You like it.
Most other people here, and those reviewing it, don't.
Really, stop worrying about it.

Oh! And also, CVG = 64%


No what I mean is that it's typical of Edge to give it 3/10.

Huge Atari game + Huge Interest + Slight Disappointment = 3/10
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Pell
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PostPosted: Fri Jun 25, 2004 12:16 pm    Post subject: Reply with quote

KKLEIN wrote:
Pell wrote:
Are XBoxGamer part of Future? If so whoever allowed that comment in the news section to stand took a mighty big risk!

Yes, the exact same building - the one with the green walls.


Hmmm, the plot thickens! Well maybe it's just that they didn't have the rights to th exclusive?

To anyone in the business, how exactly are exclusives forged and what sort of power does that give magazines (ie does it mean others are not allowed an early copy of the game or to not print anytng until after the exclusive?)?
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bear
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PostPosted: Fri Jun 25, 2004 12:16 pm    Post subject: Reply with quote

Then you should contact them.Afterall they are more likely to listen to dedicated reader Wink
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