WHY I HATE PC
GAMERS, PARTS 1-10
Part 7:
Deaf, Dumb, Blind And Stupid
The modern gaming PC is an
amazing piece of hardware. With much more raw power than any console,
capable of far superior graphics and glorious surround sound, equipped
with near-infinite versatility of control and able to access data with
lightning speed from massive hard drives, the PC is the greatest games
machine in the world. Or at least, it would be if it wasn’t for YOU.
I love pinball. A well-designed
real-world pinball table can captivate a player for hours on end and
still not have shown even a glimpse of all its features, despite
operating at a “resolution” (if you wanted, just for fun, to measure
the dimensions of the playfield in ball-widths) that would shame a
ZX Spectrum. Indeed, I love pinball so much that when Randy Davis
invented the fantastic pinball constructor/emulator Visual Pinball,
I spent literally thousands of hours helping to recreate scores of
real-life pintables, and even building an original one of my own
from scratch, learning Visual Basic for the gameplay scripting -
see, I can PC-nerd it up with the best of them when I want to.
Computers and consoles, of course, offer an opportunity to take
pinball into whole new worlds. As well as being able to simulate
ordinary arcade tables with incredible precision, they can make
pinball games do things that wouldn’t be mechanically possible in
real life, most famously seen in console titles like Devil Crash and
The Pinball Of The Dead. But it was the PC that, for a while at
least, was the beating heart of videogame pinball.
Whether it was the likes of Balls Of Steel carrying on the 2D
overhead-view torch from legendary Amiga hits Pinball Dreams and
Pinball Fantasies, Microsoft’s impressive “Pinball Arcade”
recreations of real machines stretching all the way back to the
1930s, the superb and successful Pro Pinball series, Littlewing’s
beautiful, ornate Japanese effort Jinni Zeala or the best of them
all, Team 17’s creative pinnacle Addiction Pinball, PC owners were
absurdly spoilt for choice by literally dozens of brilliant games
covering both the realistic and fantasy sides of the genre, all
depicted in crisp, clear graphics that consoles couldn’t match.
It couldn’t last, of course. PC pinball games are now so obsessed
with reflective textures and bloom and glass effects and whooshy
cameras that follow the ball around in three dimensions from a
distance of half an inch that the games (a) look stupid, with such
absurdly deep tables to allow for all the ramp scaffolding that in
reality the playfield would be somewhere around your ankles, and (b)
are almost impossible to play without throwing up. Pure Pinball was
the game that started the rot, a title released in 2003 which my
entirely respectable 2007 PC still can’t run at a decent
framerate at 1024x768 (only its third-highest resolution setting)
with most of the effects switched off, and which has 10 fancy camera
angles but doesn’t even have an option for a simple fixed
view. Subsequent games, of course, had to keep up the graphical arms
race or be derided for looking primitive, so now ALL new pinball
games on the PC are unplayable tech-whore crap. (This means you,
Dream Pinball 3D.)
The reason for this disaster is something which isn’t restricted to
pinball, but rather stretches across the entire PC gaming universe,
and it’s YOUR fault. Because of PC gamers’ incessant demands for
pointless show-off aesthetics to justify their latest
stupidly-overpowered graphics card purchase, almost every PC game
ever made is designed to need about 150% of the processing power
available to even the higher-end machines owned by the average
gamer. Where developers for other platforms are forced to write
efficient, optimised code, PC devs know that they can release a game
that looks amazing in screenshots but runs at 5 fps on a typical
machine, because you’ll obediently trot out and buy a new
UltroVideo9900-XXZ to play it. (And mock anyone who objects to the
ludicrous spec requirements for a pinball game, because YOUR
machine runs it fine.) As more and more people are priced out in
such a way, it’s no wonder the PC is slowly dying as a games format.
Only you, the self-styled hardcore, can stop the rot, by opting out
of the willy-waving spec war. But you haven’t got the balls.
“Stuart Campbell” is a
pseudonym used by numerous videogame
journalists over the years when they want to post controversial,
gratuitously abusive or plain offensive copy without getting into
any trouble. He doesn’t really exist.
HATE PART
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