WHY I HATE PC
GAMERS, PARTS 1-10
Part 4: I Can Sing A Rainbow
The modern gaming PC is an
amazing piece of hardware. With much more raw power than any console,
capable of far superior graphics and glorious surround sound, equipped
with near-infinite versatility of control and able to access data with
lightning speed from massive hard drives, the PC is the greatest games
machine in the world. Or at least, it would be if it wasn’t for YOU.
As I write this, viewers, the most
recent issue of TPCG I have in my hands is Issue 4, and it’s a
startling sight. Not only does it have a bright, eye-catching cover
of a sort most uncommon in PC mags, but it even features a game that
I sort of want to play a bit. Now, that might not sound unusual to
you, but since the last time I played a mainstream full-price
commercial PC game for reasons other than professional obligation
was in about 1994, it’s quite an accolade. Back then, some of you
may be old enough to recall, we were only just emerging blinking
from the CGA era, when PC games came in an eye-watering palette
boasting a dizzying four different colours onscreen at a time
(and that was including black and white). Now, on the other hand, we
have graphics cards capable of displaying more hues and shades than
there are atoms in the universe. So how come 99% of PC games still
come in four colours?
In 2008, of course, we no longer have to endure the garish cyan and
magenta of CGA. But flick through the review pages of this or any
other games mag and all you’ll see are grey, brown, dark green and
dark red (or occasionally dark blue, just for a change). Whether
it’s deep space, gloomy jungle, shadowy urban streets or (sigh) dark
fantasy lands strewn with crimson dragons and leaf-draped elves,
everywhere looks the same, and equally boring – only on the indie
and retro pages will you find a glimpse of a primary colour, the
white-hot slash of dazzling sunbeams in a bright blue sky, or the
electric thrill of some futuristic Tron-style neons. This is
presumably because while other kinds of gamer have finally made it
out to the respectability of the sitting-room, PC gamers are still
skulking in their dank and sweaty bedrooms, and having to look at
bright colours while they grind away for 16 straight hours in World
Of Warcraft would blind them faster than the 8 hours of wanking they
fill the rest of the day with.
So while I’m personally quite excited about the fantastic, actual-fun-looking Battlefield Heroes (not least because the
shift to third-person could free it from the stagnant death-grip of
mouse-and-keyboard nerds that has choked the FPS to death over the
last 10 years), I’m not building my hopes up too much for its
projected release, far too far away towards the end of the year.
This writer’s too old and too bruised to believe in a magical
Christmas, and my guess is that after a week or so, pasty PC spods
with red, weepy eyes and tear-stained cheeks will uninstall it and
go back to their creaking shelf of far more tedious and expensive
MMOs, rather than go out and buy a lightbulb for their room for the
first time in half a decade and readjust their perception to
something vaguely resembling daylight, be it real or virtual.
Stuart Campbell used to write about videogames in the 1940s,
but was widely ignored as they hadn’t been invented yet. Nowadays he
mostly revisits those happy times for our fabulous sister
publication Retro Gamer.
HATE PART
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