TACTICS
15.
Editing tactics is the only bit of Sensible World Of Soccer that
ever gets even a little bit complex to operate (which is why we're
giving it a section all to itself), so listen closely. The game
comes with 10 preset tactics covering all the popular formations
used in modern football, plus six slots for you to save your own
custom designs to. All of the tactics in the game are based on a
grid which defines 35 separate areas of the pitch that the ball can
be in at any one time, and 240 separate positions that any one
player can be in at any one time. The Edit Tactics menu deals with
the six Custom Tactics slots (called 'User A' to 'User F'), and
presents you with six tools to help you shape them. They are, in
ascending order of complicatedness, these:
ABORT - Clicking on this box
will take you straight back out to the main menu, restoring all the
default settings and without saving any changes you might have made.
Use it only in an emergency, man.
SAVE/EXIT - This takes you
out of Edit mode, and gives you a choice between saving your
newly-changed tactics to disk, or Exiting back to the game without
saving, but with your changes still intact. If you Exit without
saving, though, your new tactics will be lost the next time you
switch your computer off.
UNDO - Undoes the last
change you made.
IMPORT - Selecting this box
will bring up the list of preset tactics, from which you can choose
one to use as a starting point for your new tactics. When the list
comes up, you will also see a 'Load' box, which allows you to load
in a previously-saved set of Custom tactics and alter them in the
same way.
Now, before covering the
last two options, we're going to have to look at exactly how the
tactics system works. Edit Tactics allows you to define where your
players will attempt to take up position for each of the 35 possible
areas of the pitch the ball can be in. 'Attempt' is a key word here,
however. It's clearly not reasonable to expect your left-back to be
in his own penalty area when the ball is on the centre spot, then in
your opponent's penalty area when the ball is slightly to the left
of the centre spot, but he'll try to do it anyway to the best of his
ability. The effect, though, will be that he tends to run around
back and forth like a headless chicken and end up in hopelessly the
wrong place for nearly all of the time. So when designing tactics,
keep in mind at all times that your players are only human. Well,
they're little computer sprites, but you know what I mean. Anyway.
To move either individual
players or the ball on the tactics screen, move the cursor over the
ball or player and press fire. You can now move the ball or player
around with the joystick, and press fire to place it down on the
pitch again. As you move the ball around, you'll see your players
move to their default positions for that position of the ball. At
any point, you can stop and move one or more players to a different
position, and from then on they will always attempt to take up that
position whenever the ball is in the designated area.
Furthermore, if you select
the ball and hold down the fire button, you can then direct a
second, flickering, ball around the pitch. This will cause a set of
arrows to appear around your players, indicating the direction each
specific player will run in if the ball is passed from the starting
position to the flickering position. If you select a player and hold
down the fire button, the other players will disappear and you can
individually examine that player's positions when you move the ball
around. Still with me? Damn. Better keep going, then.
Those are the basic rules by
which the Edit Tactics system operates. There are, however, a couple
of labour-saving devices built in to save you from having to spend
your entire life guiding little men around a pitch just so you can
push up for corners, and these can be found under the last two boxes
on the Edit Tactics screen.
COPY - This allows you to
tell all your players to stay in the same position for two or more
positions of the ball. When your players are in the positions you
want, click on 'Copy', then move the ball to the required position
and click 'Copy' again. Now, whenever the ball occupies either of
those two positions on the pitch, the players will attempt to stand
in the same places on both occasions. If, for some deviant reason,
you want your players to stand in the same places for the entire
game, you can repeat this process for all 35 ball positions. But
you'd have to be pretty stupid.
FLIP ON/OFF - Oh no. This
feature operates in several ways. Firstly, it works as a simple
mirror, automatically replicating positions on one side of the pitch
for the other side to save time. Its real use, however, comes when
you bring pairings into play. When you first begin designing a
Custom tactic, you should notice that some of the little 'player
head' icons (the ones down the middle of the screen beside the
players' names) are surrounded by coloured boxes. There will always
be two boxes of each colour (there are a maximum of five different
colours, so you can have your entire team paired up if you like -
you can't select the keeper for a partnership), and these represent
players (usually ones occupying the same positions on opposite sides
of the pitch, like the right-back and left-back) who cover positions
for each other. So if, for example, you want your right-back to be
standing at the far right of his penalty area when the ball is
around the penalty spot, but you also want him to be standing at the
far left of his penalty area when the ball is just above the penalty
spot (for some weird reason), then the left-back (assuming that's
who the right-back is paired with) will take up the far-left
penalty-box position instead of the right-back (because he's much
better placed to get there, you see), and the right-back will take
up the mirror-image equivalent of the left-back's position instead.
To switch off or make a partnership, click on the player-head icons
of the players you want to break/form a partnership. It's all quite
a complex system, but you should find that the default settings cope
perfectly well with all but the most bizarre of tactics if you
simply leave them to their own devices. Phew.
Now
go back to 13, or
on to 19.
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