  
  
            TACTICS 
            15. 
            Editing tactics is the only bit of Sensible World Of Soccer that 
            ever gets even a little bit complex to operate (which is why we're 
            giving it a section all to itself), so listen closely. The game 
            comes with 10 preset tactics covering all the popular formations 
            used in modern football, plus six slots for you to save your own 
            custom designs to. All of the tactics in the game are based on a 
            grid which defines 35 separate areas of the pitch that the ball can 
            be in at any one time, and 240 separate positions that any one 
            player can be in at any one time. The Edit Tactics menu deals with 
            the six Custom Tactics slots (called 'User A' to 'User F'), and 
            presents you with six tools to help you shape them. They are, in 
            ascending order of complicatedness, these: 
            ABORT - Clicking on this box 
            will take you straight back out to the main menu, restoring all the 
            default settings and without saving any changes you might have made. 
            Use it only in an emergency, man. 
            SAVE/EXIT - This takes you 
            out of Edit mode, and gives you a choice between saving your 
            newly-changed tactics to disk, or Exiting back to the game without 
            saving, but with your changes still intact. If you Exit without 
            saving, though, your new tactics will be lost the next time you 
            switch your computer off. 
            UNDO - Undoes the last 
            change you made. 
            IMPORT - Selecting this box 
            will bring up the list of preset tactics, from which you can choose 
            one to use as a starting point for your new tactics. When the list 
            comes up, you will also see a 'Load' box, which allows you to load 
            in a previously-saved set of Custom tactics and alter them in the 
            same way. 
            Now, before covering the 
            last two options, we're going to have to look at exactly how the 
            tactics system works. Edit Tactics allows you to define where your 
            players will attempt to take up position for each of the 35 possible 
            areas of the pitch the ball can be in. 'Attempt' is a key word here, 
            however. It's clearly not reasonable to expect your left-back to be 
            in his own penalty area when the ball is on the centre spot, then in 
            your opponent's penalty area when the ball is slightly to the left 
            of the centre spot, but he'll try to do it anyway to the best of his 
            ability. The effect, though, will be that he tends to run around 
            back and forth like a headless chicken and end up in hopelessly the 
            wrong place for nearly all of the time. So when designing tactics, 
            keep in mind at all times that your players are only human. Well, 
            they're little computer sprites, but you know what I mean. Anyway. 
            To move either individual 
            players or the ball on the tactics screen, move the cursor over the 
            ball or player and press fire. You can now move the ball or player 
            around with the joystick, and press fire to place it down on the 
            pitch again. As you move the ball around, you'll see your players 
            move to their default positions for that position of the ball. At 
            any point, you can stop and move one or more players to a different 
            position, and from then on they will always attempt to take up that 
            position whenever the ball is in the designated area.  
            Furthermore, if you select 
            the ball and hold down the fire button, you can then direct a 
            second, flickering, ball around the pitch. This will cause a set of 
            arrows to appear around your players, indicating the direction each 
            specific player will run in if the ball is passed from the starting 
            position to the flickering position. If you select a player and hold 
            down the fire button, the other players will disappear and you can 
            individually examine that player's positions when you move the ball 
            around. Still with me? Damn. Better keep going, then. 
            Those are the basic rules by 
            which the Edit Tactics system operates. There are, however, a couple 
            of labour-saving devices built in to save you from having to spend 
            your entire life guiding little men around a pitch just so you can 
            push up for corners, and these can be found under the last two boxes 
            on the Edit Tactics screen. 
            COPY - This allows you to 
            tell all your players to stay in the same position for two or more 
            positions of the ball. When your players are in the positions you 
            want, click on 'Copy', then move the ball to the required position 
            and click 'Copy' again. Now, whenever the ball occupies either of 
            those two positions on the pitch, the players will attempt to stand 
            in the same places on both occasions. If, for some deviant reason, 
            you want your players to stand in the same places for the entire 
            game, you can repeat this process for all 35 ball positions. But 
            you'd have to be pretty stupid. 
            FLIP ON/OFF - Oh no. This 
            feature operates in several ways. Firstly, it works as a simple 
            mirror, automatically replicating positions on one side of the pitch 
            for the other side to save time. Its real use, however, comes when 
            you bring pairings into play. When you first begin designing a 
            Custom tactic, you should notice that some of the little 'player 
            head' icons (the ones down the middle of the screen beside the 
            players' names) are surrounded by coloured boxes. There will always 
            be two boxes of each colour (there are a maximum of five different 
            colours, so you can have your entire team paired up if you like - 
            you can't select the keeper for a partnership), and these represent 
            players (usually ones occupying the same positions on opposite sides 
            of the pitch, like the right-back and left-back) who cover positions 
            for each other. So if, for example, you want your right-back to be 
            standing at the far right of his penalty area when the ball is 
            around the penalty spot, but you also want him to be standing at the 
            far left of his penalty area when the ball is just above the penalty 
            spot (for some weird reason), then the left-back (assuming that's 
            who the right-back is paired with) will take up the far-left 
            penalty-box position instead of the right-back (because he's much 
            better placed to get there, you see), and the right-back will take 
            up the mirror-image equivalent of the left-back's position instead. 
            To switch off or make a partnership, click on the player-head icons 
            of the players you want to break/form a partnership. It's all quite 
            a complex system, but you should find that the default settings cope 
            perfectly well with all but the most bizarre of tactics if you 
            simply leave them to their own devices. Phew. 
            Now 
            go back to 13, or 
            on to 19. 
            
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