Press
Release: October 7, 2002
Reaction to the first week of the FairPlay campaign has been phenomenal.
From a standing start, we've attracted many tens of thousands of
hits, coverage and support banners from over 40 sources ranging
from national press to online retailers replacing their "buy" link
buttons with FairPlay banners, and even the ultimate Internet honour,
a satirical Penny Arcade strip. Over 80,000 people have replied
to polls about FairPlay (around 85% favourably) or signed up to
the campaign petition, and there are still seven weeks to go.
Disappointingly, but not all
that surprisingly, the games industry has chosen to react to the
FairPlay campaign with panicked hysteria, rather than actually dealing
with the issues raised. Rather than defend their pricing policies,
the industry's response has been to rubbish all of our claims, libellously
attack individual supporters of the campaign (knowing that it's
almost impossible for an individual to make a successful libel prosecution
in the UK), attempt to intimidate FairPlay with ludicrous lawsuits
(knowing that no matter how ridiculous the suit, ISPs will usually
cave in immediately rather than take even the tiniest risk of legal
action), and threaten magazines with financial sanctions if they
run stories on the campaign (knowing that most magazines can't afford
to lose advertising).
The curious thing about all
this is, of course, that if the industry was so confident that its
pricing structures were fair and reasonable, it could simply come
out and explain them to everyone and FairPlay would have no answer.
So in the absence of a proper debate, we'll deal with some of the
industry's terrified smears.
The people behind FairPlay have over 50 years of games industry
experience, in journalism, development and other areas. We have
been responsible for the sales of literally millions of games. We
know full well how the games industry works and how its economics
are structured.
One of the quotes used to illustrate FairPlay's point was written
by veteran games journalist Stuart Campbell. Despite lazy, unresearched
claims by the industry to the contrary, Stuart Campbell did not
instigate or devise the FairPlay campaign, or design the FairPlay
website - he is a journalist and former developer who happens to
agree with the campaign's aims and strategies, and has offered it
some assistance (including, obviously, allowing use of extracts
from published articles). He is therefore a perfectly legitimate
source for a quote.
This is an astonishing and offensive claim. Several successful and
prominent developers and retailers have already given their support
to the FairPlay campaign. It's difficult to see why they would do
this if they thought the campaign secretly wanted to destroy the
games industry. The games industry is currently putting itself out
of business, as is demonstrated by the huge losses and redundancies
posted by all but a handful of games companies. Over 70 development
companies have closed down already this year. FairPlay wants to
save the games industry, not destroy it. The campaign does
NOT propose that people stop buying games, or even that they
buy any fewer games - merely that they postpone purchases for a
single week in order to send the industry a message that we're tired
of rip-off prices.
Of course we can't prove that. You can only prove or disprove it
by trying it out. But all the existing evidence strongly supports
the belief that slashing game prices brings an overall increase
in games industry revenue and profits. Don't just take our word
for it, though - listen to the industry's trade body ELSPA. At the
start of 2001, game sales shot up as consumers bought cheaper games
(due, in part, to substantially discounted clearance stock). The
industry's total revenue rose by over 5%. ELSPA's
explanation?
"The
increase in sales revenue... is due to a significant fall in the
price of discs and cartridges". Lower prices mean higher sales and,
crucially, MORE money coming into the industry overall.
FairPlay is happy to publicly debate the issues of this campaign
with the games industry at any time and in any manner the industry
chooses. But the industry's cunning
strategy seems to be "If we stick our heads in the sand long enough,
maybe they'll go away." If there's such a strong
case for games staying expensive, why is the industry so afraid
to let the public hear it?
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