Peter Molyneux of Lionhead Studios has been
used as a stick to beat the FairPlay campaign with since the
campaign's earliest days, on account of a dated but accurate quote
about game prices - which he has, in fact, never retracted. He
kindly agreed to set the record straight and talk to us about the
campaign issues. Below are extracts from the interview. The full
45-minute sound file will be made available shortly.
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FP: Despite the biggest sales figures
ever, under the current economic model the games industry appears to
be in crisis. We’ve apparently lost over 70 developers already this
year, publishers are losing fortunes. In a few years time, are we
going to have any developers and publishers left?
PM: I believe Sony themselves have stood
up and said that they really only want to deal with about five
developers in the world. Some would say that the age of the
small, boutique developer is struggling at the moment, and a lot of
developers and smaller publishers are finding it very hard to keep
their head above water.
FP: You seem to be implying is that
the big four or five companies only want there to BE four or five
developers, and are actively pursuing this strategy as a plan to
drive everyone else out of business.
PM: I don’t think it’s as conspiratorial
as that, I just think it’s them being very professional... The model
of there being 300 developers in the UK, and umpteen publishers in
Europe, I just don’t know if it’s a viable model. Because as you’ve
said, so many of them are losing – haemorrhaging - money at a
frightening, frightening level. Just in the last week I’ve heard
of a couple of developers who are in desperate, dire straits, and a
couple of publishers as well.
FP: It’s not just a couple - everyone seems to be losing money at the moment. You look at the
recent figures of...
PM: Capcom, Eidos, oh God, yeah... Lara
Croft has been sustaining Eidos and enabled them to grow the company
to 500-600 people on the back of one game. With that and the Sports
Interactive titles they grew the company to be worth about £2bn,
they were in the FTSE250 (the list of the top 250 companies in
Britain), an astounding story, and now they’re worth £120m. Fuck...
that’s going to piss you off, isn’t it?
FP: You seem to be putting the
industry’s problems – not Eidos’ specifically – simply down to
terrible management.
PM: A lot of the industry’s problems ARE
down to terrible management. Obviously my speciality is developers,
and a lot of developers are very very badly run – they’ll
wait until they’re three months or three weeks away from running out
of money, then they’ll run around like headless chickens, and it’s
going to be hard to see those companies survive. My big hope is that
we’re just in another big seven-year cycle, where games companies
will all merge into bigger and bigger huge studios, and then, just
like they did before, they’ll all split off and we’ll have a stage
where we have smaller boutique places again - maybe not developers
as we recognise them now, but they’ll split off.
FP: But as costs have spiralled, how
could a small company even afford to start up now?
PM: I’ll tell you what I’d do if I was
starting out now. I wouldn’t even attempt to become a developer,
not in the sense you recognise. I’d go to someone like Criterion and
buy all their engine technology. I’d get in contact with some art
houses in Hungary, which there are lots of. I’d hire one or two
concept artists over here, get them to do the concept art, and then
send all the middle stuff over to Hungary, and then I’d concentrate
completely and solely on the actual gameplay without any of the
technical stuff.
FP: So what you’re saying,
fundamentally, is that the solution to the industry’s problems is...
third-world sweatshop labour?
PM: Well, it is, actually – that’s
exactly it. It’s not quite THAT cheap, but Hungary will charge a
quarter of what any studio here will charge, and that enables you to
actually get something to show people, which you might not be able
to do here.
FP: Can we really hope to sustain
games at £45 if we hope to grow the size of the market as a route to
economic viability?
PM: I do think fundamentally that
£40-£45 is not a mass-market price, any retailer you speak to
will tell you that. The only slight problem with lower prices
driving more sales is the attach rate – historically, people only
buy about five games or something in the life of their console. As
to whether the reason for that is, as FairPlay suggest, the price,
well, that’s the chicken-and-egg argument, isn’t it? I’m pretty
confident that when we’re selling millions and millions of these
games, it’s not going to be at 45 quid, but I’m not sure how we’re
going to get there and what’s going to have to give on the way.
FP: This is the odd thing. Even among
the people who are viciously attacking the campaign, it seems that
everyone starts their criticism with the words “I agree that games
should be cheaper, BUT...” Everyone agrees games need to be cheaper,
but when we come out and say it we get crucified.
PM: Because we’re all terrified. We’re
all absolutely terrified, on both sides of the coin – if you’re
currently making hugely successful games you don’t want to risk
lowering the price because you’re cutting your own throat, and if
you’re NOT making hugely successful games you don’t want to lower
the price because you think “Well, I’m not going to make any more
money that way”. It is almost like the Emperor’s New Clothes where
the industry’s slightly in denial about the situation. I think
you’ve obviously stirred a hornet’s nest up, and whenever anything
happens like that you kind of feel, you know, someone needed to
stir it up. Because you don’t get the front page of MCV without
good cause. I’m going to be watching with interest.
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