"Pixelfish is a games development company with
a difference. We recognise that unlike other forms of media –
magazines, TV, radio, internet, the games market is not yet a
mass market. Millions of people do not yet play computer games,
and we believe there are two reasons behind this.
1. The price of a game - £40 – is too high
for people to take a risk on something they don’t know if they will
like.
2. The publishers are only interested in
games they believe can shift hundreds of thousands of units at £40
each – so new and innovative titles, which might attract people who
don’t enjoy driving, shooting or commanding an army – rarely get
made.
When we established our company, we didn’t want
to take a piece of the current games market pie – we’re not looking
to compete with triple-A console titles. We believe there is another
(possibly bigger) pie out there in the form of people who have never
bought a computer game in their lives. We want to create games for
people who watch TV and listen to radio, have a PC or a Mac, but
would never buy a console. We want our games to sell for the same
price as a video or DVD – so that people will buy them
impulsively, or as gifts, and discover that they enjoy computer
games too.
We are producing games with modest budgets (£200 – 500k), and we had
believed that the publishers who lose millions on
yet-another-driving-game several times a year might relish the
opportunity to take a low-cost risk to break into a new market. Sadly
we couldn’t have been more wrong. They think they’ve got it all
sorted – and they don’t want to rock the comfortable and familiar
model.
The industry points to continuing console sales as sign that all is
well with their world. We believe that sales of new consoles into
households who already own one or more consoles isn’t growth – it’s
cannibalisation. Unless their household income doubles, homes with
two consoles are unlikely to buy twice as many games.
TV has a penetration of over 99% in the UK. Why is the games
industry content with its narrow demographic?
It’s not going to be easy, but we're hoping to change that."
- Lindsey Fallow,
Pixelfish
Studios
>><<
|