...continued

"There are those within the games industry who will tell you that it's impossible to create a successful game without a huge team and a vast budget, that the originality that you and I crave is not financially viable. Do not listen to these people. Their minds are closed. Their souls are lost. Introversion Software, the three-man outfit behind Uplink, are the ultimate walking, talking proof that small is both beautiful and bountiful. In nine months they turned a £600 investment into over £100,000 worth of sales. The profits generated by another small-scale, self-published marvel, Combat Mission: Beyond Overlord, have never been disclosed but must be proportionately similar. A core staff of four at Big Time Software spent two-and-a-half years and around $125,000 developing their breathtakingly ambitious 3D wargame. Two years on from that release, the same squad that was told by several publishers that they would 'never make it' are rightfully lauded as the masters of their genre and are poised to release a sequel..."

- Tim Stone, PC Gamer magazine preview of Big Time Software's Combat Mission 2: Barbarossa To Berlin, October 2002

FAIRPLAY COMMENT: The games industry will tell you that it's impossible to create a modern, successful, profitable game without spending millions of pounds. Yet this is obviously a lie. Only the industry's own decadent wastefulness makes high costs the norm.


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