...continued
"There are those within the games industry who will
tell you that it's impossible to create a successful game
without a huge team and a vast budget, that the originality that you
and I crave is not financially viable. Do not listen to these
people. Their minds are closed. Their souls are lost.
Introversion Software, the three-man outfit behind Uplink, are the
ultimate walking, talking proof that small is both beautiful and
bountiful. In nine months they turned a £600 investment into
over £100,000 worth of sales. The profits generated by another
small-scale, self-published marvel, Combat Mission: Beyond
Overlord, have never been disclosed but must be proportionately
similar. A core staff of four at Big Time Software spent
two-and-a-half years and around $125,000 developing their
breathtakingly ambitious 3D wargame. Two years on from that release,
the same squad that was told by several publishers that they
would 'never make it' are rightfully lauded as the masters of
their genre and are poised to release a sequel..."
- Tim Stone, PC Gamer magazine
preview of Big Time Software's Combat Mission 2: Barbarossa To
Berlin, October 2002
FAIRPLAY
COMMENT: The games industry will tell you that it's impossible to
create a modern, successful, profitable game without spending
millions of pounds. Yet this is obviously a lie. Only the industry's
own decadent wastefulness makes high costs the norm.
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