The spine line was KENNY, KENNY, PICK UP THE PHONE CAM WOULD JUST LIKE TO SAY: "Will you be kneading me?" STEVE WOULD JUST LIKE TO SAY: "1-2, check out my Spearhead crew." PAUL WOULD JUST LIKE TO SAY: "I am in Boston. This is my e-mail." THIS MONTH WE FOUND OUT THAT Money is everything
and exercise regularly for our sakes."
for the fire was reserved for..."
Who Do We Think We Are was In The Style Of... a pop profile in Sugar The Back Page was Save The AP Archives!
Eclipsing even the legendary We're Gonna Have A Real Good Time Together, AP52's Doom feature is the finest single piece ever to appear in the mag. And even then, when two or more AP readers are gathered together and nod and smile and say they were, you know, THERE, they're talking not about the bits concerning Doom - but on the Amiga (whatever did happen to Switchworld, eh?) or Doom - but not on the Amiga (including, of course, Marathon, which Jonathan ended up travelling the country trying to find a copy of, eventually buying the entire stock (two), only to find you couldn't snapshot the game's screen so ironically ending up using precisely the dull, poor-quality screenshots from Mac Format's review that had prompted him to ride the railways in the first place. Still, at least he managed to charge both games to expenses as "vital photoshoot props"), but about the two pages of Doom - but not on the computer.
Designed by Cam, the alarmingly plausible run-around-cellars-with-electric-BB-guns- and-peripheral-vision-inhibiting- cardboard-accessories game captured your, our readers', imagination so enchantingly you almost entirely forgot to complain about the issue's brutal shaving to A4 size.
Games this month included Doom-alikes Behind The Iron Gate and Gloom, Vulcan's only decent game, Timekeepers, Sensible Golf ("I wouldn't have given it more than 50%," said Stuart of Sensible), Roadkill A1200 and the good-if-you-have-the-kit Super Street Fighter 2. Games not mentioned in the list to make it seem there were so many only a selection could be named were Colonisation, which kept Steve amused for months and which featured the largest review link since AP02, and nothing else.
Funniest moment of the issue: undoubtedly Rich's Gravity Power tips intro.
AP52 also saw the first feature by Vacuumer of Champions, Reader Millington. It called upon bad players of the world to unite.
Little-known fact of the issue: X-It, one of the games tipped in Complete Control, had its manual written by Tim Norris.