A feature commissioned for the launch issue by editor Steve Jarratt to explain Edge's "mission statement". I don't remember if it was ever actually printed.
Two short "round-up"-style reviews, a type the magazine quickly abandoned in favour of only covering a few select titles each month.
DEFENDER 2000 REVIEW - January 1994
Jeff Minter's would-be update of the classic game.
WILLIAMS ARCADE CLASSICS REVIEW - December 1995
The first in a long line of "retro" pieces I'd cover for Edge, carving out an uber-specialist niche within the already super-specialist title.
NAMCO MUSEUM VOL 1 REVIEW - December 1995
The second. Of them. (The extra "Piece" in the title was apparently a translation mishap. I'd later go on to review Namco Volumes 3 and 4, but mysteriously not Volume 2.)
IREM ARCADE CLASSICS ARTICLE - June 1996
And so on.
CHORO-Q REVIEW - June 1996
Rare review of a "modern" title.
NAMCO MUSEUM VOL 3 REVIEW - July 1996
See, told you. Where's Vol.2, then?
NICHIBUTSU ARCADE CLASSICS ARTICLE - August 1996
NAMCO MUSEUM VOL 4 REVIEW - November 1996
If anyone's got the special presentation box for putting the entire Namco Museum series in, drop me a line.
SPARCADE ARTICLE - February 1997
The world of PC emulation, which was exploding in size around this time, was unknown to Edge. This series of articles brought the mag up to speed, and marked pretty much the first appearance of arcade emulation in any printed games press. At the time, Sparcade was the leading multi-game arcade emu.
MAME ARTICLE - February 1997
This very early version of the now-behemothic arcade emulator ran just six games. Two-and-a-half years later, the figure is an incredible 1,700.
EMU 2.0 ARTICLE - February 1997
Another multi-game arcade emu, long since swallowed up and incorporated into MAME and Retrocade.
CINEMATRONICS EMULATOR ARTICLE - April 1997
See EMU 2.0.
A LOVE RESURRECTION - August/September 1997
A huge and comprehensive feature, run over two issues of the magazine, about computer and console emulation. Edge took over a year to pay me for this feature (they were so incompetent I had to take them to court in the end), accounting for the large gap between this and the next thing I'd write for them.
SECRET LIVES - January 1999
A feature about the secret lives of the "lost" videogames.