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$ilva $hadow Experienced Member
Joined: 21 May 2004 Posts: 451
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Posted: Mon Jun 28, 2004 12:53 pm Post subject: |
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Wow this guy is a frickin Legend.
I dont think he went too far with anything, its just humourous, quality.
Where was his article written Eighthours? What does he write for right now? He's hilarious _________________ A.K.A Hel Razor (Currently banned)
Feel free to add onto msn |
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Albear Experienced Member
Joined: 14 Dec 2002 Posts: 595
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Posted: Mon Jun 28, 2004 12:57 pm Post subject: |
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It is quite a funny article...shame he usually comes across like a w***er _________________ boo! |
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Eighthours Moderator
Joined: 23 Oct 2003 Posts: 6637 Location: Certainty
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Posted: Mon Jun 28, 2004 1:14 pm Post subject: |
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$ilva $hadow wrote: |
Where was his article written Eighthours? What does he write for right now? He's hilarious |
Um......there's a link to it!! It was written for his own website. _________________ Work for eight hours
Sleep for eight hours
Die in Eighthours
Take the ride....while you still can. |
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saiyangamer Starting Member
Joined: 28 Mar 2004 Posts: 17
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Posted: Mon Jun 28, 2004 2:02 pm Post subject: |
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Here's one he wrote on digi a few years back-
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Do you ever wonder, chums, what game fans like ourselves might be able to learn from the world of Science? If not, stop reading now.
Ever felt like giving up all the time?
There’s a theory in Science, chums, that the universe has been continually growing in size since the Big bang, but that eventually the power of that first ever explosion will be exhausted and the universe will start to shrink back in on itself until everything in existence is compressed into one tiny point of unimaginable density.
Of course, we don’t know for sure that we didn’t reach that peak a long time ago. For all we know the universe as we know it is contracting at a perilous rate even as we speak.
The reason I bring this up is that, if we think for a moment of the world of Videogames as a microcosm of the universe in general. I have a horrible feeling that we may already have embarked on the Big Shrink.
And why do I think that? Isn’t it obvious? Because ever since the advent of the Playstation2, the videogames industry has, for the first time in history, started moving backwards.
Let’s look at the facts, eh?
Practically everything about the PS2 marks a backwards step for videogames. Let’s start with the games world’s usual benchmark of progress – graphics.
Over a year after the ps2’s world debut, the supposed super-console can’t boast a single game with graphics to match it’s predecessor, the 3 year old Dreamcast, the DC’s best-looking games (namely Soul Calibur and Shenmue) both easily outstrip PS2 flagship Gran turismo 3, which has little other than some occasionly half-decent lighting to mark it out from the crowd.
It’s also true that, despite all the promises about the Emotion Engine bringing us entirely new kinds of gameplay, the ps2 has also failed so far even to match the range of experiences offered by the previous 32bit generation of machines, far less outstrip them.
Thanks to the demands made by the ps2 audience for one more of the same hackneyed old formula-one-and-Army Men-drivel- all the machines top sellers have been sequels in already – tired series, there’s nothing on the shelves for even the slightly adventurous gamer.
And when it comes to technical issues. The ps2’s backward slide becomes more like a full-on sprint retreat. In every area you care to mention, Sony’s machine undoes all the progress made by previous consoles.
Four joypad ports, eliminating the need for expensive and clumsy mutitaps, as with the Dreamcast and XBOX? Nope.
Built in modem for net access, email and online gaming, as seen on the DC almost 6 years ago? Nope. ( 3 years later finally an optional extra is being rolled out, albeit at a snails pace).
Innovative memory card with a useful independent display screen, previously on the DC, or a genius XBOX – style system that Microsoft has integrated for the same prupose? Not on the ps2, chums.
Hardware and development initiatives to produce proper PAL conversions /60 hz display options so that European gamers don’t get short-changed with ugly, slow versions of once- great games? A great step forward by the Dreamcast and XBOX, a fat flop backwards for the PS2. I’ll stop now before we all get too depressed.
Oh, except one other thing, A few years getting used to new consoles coming in at affordable prices. Sony booted us all back to square one again by doubling the price of the ps2 to accommodate an inferior-quality DVD player, even though anyone who actually wanted a dvd player could have bought a good multi-region one for less than 100 quid.
Chums Sony have taken us all back in time, and we didn’t even get to see any dinosaurs. XBOX and Gamecube are out now, you blew the DC, Don’t screw it up again.
-stuart campbell |
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phAnt0m buRn Experienced Member
Joined: 27 Sep 2003 Posts: 1848 Location: Dunno
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Posted: Mon Jun 28, 2004 2:09 pm Post subject: |
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His writing style is unique, but I wouldn't say the PS2 is a step backwards.
If anything the market is increasing, with all the casual gamers and all. _________________ Join the Unnamed Forums! >click<
SAVE OUR SPROUT! |
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Zellery Veteran Member
Joined: 15 Nov 2002 Posts: 3053 Location: San Dimas High School
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Posted: Mon Jun 28, 2004 2:15 pm Post subject: |
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I don't think it's a direct attack at the programmers from Campbell. Afterall haven't they already stated that it wasn't finished? I think he's targetting the bods at Atari for releasing the game in it's current state. _________________ Xbox Live Gamertag: Zellery
invincible is currently in bed with: Reginald Fils-Aime and Leon Kennedy |
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Rev. Stuart Campbell Starting Member
Joined: 02 Jul 2004 Posts: 20
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Posted: Wed Jul 07, 2004 9:49 am Post subject: |
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The only news-stand magazine I write for at the moment is PC Zone, who I do the Emulation Zone and Indie Zone pages, and the occasional bigger feature, for. I'm banned by Future from writing for any of their magazines, as in the past I've had to take them to court to get the money they owed me actually paid and they're still sulking.
Most of my published work, going back for the last 15 years, and a fairly sizeable amount of original exclusive content such as the article mentioned in this thread, can be found at my website:
http://www.worldofstuart.co.uk
http://worldofstuart.excellentcontent.com
Advertisement ends. |
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TheTurnipKing Veteran Member
Joined: 26 Mar 2003 Posts: 4378 Location: Rugil Village, on the Tipa Pennisula
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Posted: Wed Jul 07, 2004 10:24 am Post subject: |
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saiyangamer wrote: |
Here's one he wrote on digi a few years back-
Quote: |
Do you ever wonder, chums, what game fans like ourselves might be able to learn from the world of Science? If not, stop reading now.
Ever felt like giving up all the time?
There’s a theory in Science, chums, that the universe has been continually growing in size since the Big bang, but that eventually the power of that first ever explosion will be exhausted and the universe will start to shrink back in on itself until everything in existence is compressed into one tiny point of unimaginable density.
Of course, we don’t know for sure that we didn’t reach that peak a long time ago. For all we know the universe as we know it is contracting at a perilous rate even as we speak.
The reason I bring this up is that, if we think for a moment of the world of Videogames as a microcosm of the universe in general. I have a horrible feeling that we may already have embarked on the Big Shrink.
And why do I think that? Isn’t it obvious? Because ever since the advent of the Playstation2, the videogames industry has, for the first time in history, started moving backwards.
Let’s look at the facts, eh?
Practically everything about the PS2 marks a backwards step for videogames. Let’s start with the games world’s usual benchmark of progress – graphics.
Over a year after the ps2’s world debut, the supposed super-console can’t boast a single game with graphics to match it’s predecessor, the 3 year old Dreamcast, the DC’s best-looking games (namely Soul Calibur and Shenmue) both easily outstrip PS2 flagship Gran turismo 3, which has little other than some occasionly half-decent lighting to mark it out from the crowd.
It’s also true that, despite all the promises about the Emotion Engine bringing us entirely new kinds of gameplay, the ps2 has also failed so far even to match the range of experiences offered by the previous 32bit generation of machines, far less outstrip them.
Thanks to the demands made by the ps2 audience for one more of the same hackneyed old formula-one-and-Army Men-drivel- all the machines top sellers have been sequels in already – tired series, there’s nothing on the shelves for even the slightly adventurous gamer.
And when it comes to technical issues. The ps2’s backward slide becomes more like a full-on sprint retreat. In every area you care to mention, Sony’s machine undoes all the progress made by previous consoles.
Four joypad ports, eliminating the need for expensive and clumsy mutitaps, as with the Dreamcast and XBOX? Nope.
Built in modem for net access, email and online gaming, as seen on the DC almost 6 years ago? Nope. ( 3 years later finally an optional extra is being rolled out, albeit at a snails pace).
Innovative memory card with a useful independent display screen, previously on the DC, or a genius XBOX – style system that Microsoft has integrated for the same prupose? Not on the ps2, chums.
Hardware and development initiatives to produce proper PAL conversions /60 hz display options so that European gamers don’t get short-changed with ugly, slow versions of once- great games? A great step forward by the Dreamcast and XBOX, a fat flop backwards for the PS2. I’ll stop now before we all get too depressed.
Oh, except one other thing, A few years getting used to new consoles coming in at affordable prices. Sony booted us all back to square one again by doubling the price of the ps2 to accommodate an inferior-quality DVD player, even though anyone who actually wanted a dvd player could have bought a good multi-region one for less than 100 quid.
Chums Sony have taken us all back in time, and we didn’t even get to see any dinosaurs. XBOX and Gamecube are out now, you blew the DC, Don’t screw it up again.
-stuart campbell |
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LOL. Somewhat ironically, I've seen that introduction before in Amiga Power, talking about the game Dawn Patrol and comparing it to Knights Of The Sky. I can't remember if it was Stuart who wrote it, but who knows, maybe the universe really IS contracting. |
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poleshift Member
Joined: 05 Jun 2003 Posts: 147
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Posted: Wed Jul 07, 2004 4:56 pm Post subject: |
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I don't want to come across as some kind of Stuart Campbell fanboi, but I couldn't agree more with everything said about the PS2 as posted above.
I'd be interested to know the Rev's views on the PSP, because I still haven't stopped laughing about Phil Harrison's vision for music on it in this months EDGE - there is no way, apart from Sony Music themselves, that record companies are going to be issuing music on a new PSP-specific format. There is also no way that record shops are going to be stocking music in Sony's new wonder format. This is before we even get to talking about the online capabilities of it, bluetooth, the pricing and a million and one things.
Stu - what happened with your fruit machine FairPlay thing, particularly given all this talk about million pound jackpot fruities set to land in the UK? |
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TheTurnipKing Veteran Member
Joined: 26 Mar 2003 Posts: 4378 Location: Rugil Village, on the Tipa Pennisula
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Foolish_Mortal Veteran Member
Joined: 09 Apr 2003 Posts: 4340 Location: Rearranging deckchairs on the Titanic.
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Posted: Wed Jul 07, 2004 7:53 pm Post subject: |
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Biggles wrote: |
Newspapers such as The Sun, The Mirror, The Star and magazines such as Maxim are all guilty. How many times to you see on tv in film adverts "'The best comedy ever' The Sun" or "This Summers must watch film" the Star when they refer to tripe such as Analyse this or Van Helsing. They give these reviews so that in turn the quotes get used so they get free publicity. Paul Ross, is the worst, the publicity seeking whore that he is. |
Difference being films cost a fiver to see. If I wasted £45 on a crap film, I'd be up in arms about this too. _________________ < Click that. Then click this. |
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sir bill gates Member
Joined: 29 Jan 2004 Posts: 131
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Posted: Wed Jul 07, 2004 9:13 pm Post subject: |
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Games are made for the mainstream crowd and they love driv3r. They pay lots of money for that game so how dare you say it's not 100%/100% AAA+ title!? _________________ main(v,c)char**c;{for(v[c++]="sir bill gates\n)";(!!c)[*c]&& (v--||--c&&execlp(*c,*c,c[!!c]+!!c,!c));* *c=!c)write(!!*c,*c,!!**c);} |
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