The most casual glance at a copy of AP - perhaps from the side of the eye as you misdirect the audience by pointing flowingly to a handkerchief - reveals an obvious pattern; that each month's coverdisks had at least one big-name playable demo.*
All will agree that playable demos were the most important feature of the coverdisks (chance to play yet another exciting new game, demonstrating vibrancy of Amiga market, etc etc) and to obtain them involved actions so dangerous that junior mighty beings were precluded from even trying: namely, Pretending To Be Friends With PR People.
You'd have thought that being the mightiest computer games magazine ever conceived by human beings and the best-selling Amiga games mag in the world would weigh heavily in our favour, but no.*
Cleverly playing the sides against each other, PR people would often cut deals for splashier coverage of their game: for example, a playable demo, cover and exclusive review (as AP did with Pinball Illusions) or a playable demo, cover and exclusive glowing six-page feature by the head of the games company (as Amiga Action did with Alien Breed 3D). As demos could easily be tailored to a different mag,* hinting someone else was interested usually did the trick.
PR people inevitably stood lunch while all this went on, but this was not tempting as it involved talking to PR people and struggling not to smash them repeatedly in the face with an axe when they called the game ("Our game" - Ed). The imminent appearance of a PR contingent would spark off much sudden illnesses and runnings down the back stairs.
But we endured all these sacrifices to bring you, our readers, the latest playable demos. Except The One nearly always got them first. And bigod we respected them for it, even though we never quite worked out how they did it, because they were terrible.
Dickens. The irony.