*"But Jonathan," you quiz keenly, "what about those reviews where you say you couldn't get to the end? Little Devil, for example - you were stuck at the end of Level Two. Therefore, you played less of that game than you did of Super Stardust."

A perceptive comment. However, Little Devil was finished. For better or worse (in fact, thunderingly worse), Little Devil's authors had completed the design. It was set in stone. For all I knew, Super Stardust's programmers were going to change their minds again the next day. The consistency of the levels suggested I'd be correct in basing my evaluation on what was there (they "felt" finished as opposed to thrown together to show the graphics existed) but that terrible, terrible fear remained: that there would be something totally, all-upsettingly different around the corner.

As it happened, I was right. But ooo, eh?

Back to the story.