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HARDBALL REVIEW - August 1993

Blimey, this takes me back a year or two. I remember playing Hardball not long after I got my ST, back in 1988 or thereabouts, and it hasn't changed a bit in the intervening years. (Obviously.) Unfortunately, that means it's still a baseball game, that dullest and most pointless of sports simulations. Basically, it's a game of Stone, Paper, Scissors - the computer (or human opponent) chooses a type of pitch, you choose a type of swing, and, if you're lucky, bat connects with ball and sends the latter flying off on a suspiciously arbitrary-looking flightpath, where another helping of luck will see it NOT flying straight into the waiting palms of a fielder. At this point the single screen that you see for most of the game switches to a rudimentary fielding screen where robotic characters twitch their way around while you try unsuccessfully to decipher the control contortions that'll let you throw the ball to the pitcher or try to steal second base, and then it all starts all over again.

God, this is dull. I don't like baseball much, I have to admit, but then I hate fighting and I quite like Street Fighter 2. I hate American Football, but I enjoy a game of John Madden's as much as the next man. Nope, there's no excuse for a game as dull as this selling for ten quid in late 1993 - it's a stupid idea in the first place, but it's been executed ineptly, it looks naff (I mean, six of the eight
screenshots on the box are of the same screen...), the only sound consists of a horrible burst of white noise when you finally manage to hit the ball, the presentation is cheap, nasty and confusing and there's practically nothing to do. But then, it was written six years ago - what did you expect?
By The Hit Squad

 

HIGHS

Um... quite nice animation on the pitcher?

LOWS

Almost no sound
Looks primitive
Not much to do
How old is this now?

30 PERCENT