CHASE HQ 2 REVIEW - August 1993
First things first - if you've ever played the ST version of the original
Chase HQ, don't panic. This is nowhere near as shabbily-programmed or aesthetically
distressing as that nightmare disaster of a travesty of decency, so sighs of relief all
round. Mind you, it's still a long way short of being a classic - for some reason Chase HQ
just doesn't seem suited to home formats, having been pretty universally appalling in
almost every incarnation it's had, with the notable exception of the Spectrum version
where keyboard controls eliminated much of the physical pain of having to continually hold
the joystick forward for acceleration and wrench it from side to side on the diagonals to
perform the smallest of on-road movements. That's a problem that's particularly in
evidence with this version of the game, mainly thanks to the exceptionally jerky
side-to-side scrolling which means you've got a titanic struggle just trying to keep your
alleged high-performance sports car on the road as it lurches wildly around trying to keep
up with the erratic and sudden movements of the screen. It's pretty tough to keep it
away from other road users, too - the cars of the Sunday drivers who make up most of the
traffic on these town and country highways appear in front of you with almost no warning,
and you'll spend as much of the game filling in accident insurance claim forms as you do
chasing bad guys. That was a joke, by the way. |
By The Hit Squad
HIGHS Much better than the first game Very jerky scrolling round bends |