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WORLD HEROES REVIEW - October 1993

God. But that's enough philosophy. Actually, no it isn't. It's time someone did some theological research into things like World Heroes, and they're going to have to come up with some pretty damn good answers. World Heroes is, as you can doubtless see perfectly well for yourself, a one-on-one beat-'em-up. It features eight characters, including two identically-powered ordinary-looking Japanese blokes with fireball-throwing abilities and a big special punch which goes up into the air and has the fighter surrounded by a dragon while he does it, a huge American fighter with spinning piledriver and rushing punch moves, a token girl, a fascist dictator type in tight uniform, jackboots and peaked cap, a big fat geezer with - you're getting the idea, aren't you? It's Street Fighter bloody 2 again, isn't it?

This is probably the most shamelessly close rip-off of CapCom's classic yet, though - even the backdrops have an eerily familiar look about them. It isn't, of course, anywhere near as good - after you fight the other seven characters in the game (plus the obligatory 'surprise' extra baddie at the end who can morph, Mortal Kombat-style, into any of the other fighters), that's it - no extra bosses or anything, just an ending which, contrary to what the manual claims, seem to be exactly the same whatever difficulty level you play on and whether you use any of your three continues or not. Not that you should have to - I went straight through this first time, and only ever using two different moves at that.

The traditional cry which usually goes up at this point is "Ah, but these things are only really meant to be played in two-player mode", to which my reply is "Well, yes, it's all good clean fun in two-player mode, but it's still just a pale shadow of SF2 Turbo with fewer features and nothing extra or new except a 'Fatal Fight' version, which is ridiculous because although the bouts take place in arenas with deadly spiked walls, electric fences and mines and so on, Nintendo have obviously made Sunsoft remove the associated blood and gore, which kind of defeats the object." And that's it. This is a perfectly acceptable game in its own right, but why have cotton when you could have silk?

GRAPHICS    84%
SOUND    73%
GAMEPLAY    78%
GAME LIFE    50%

OVERALL 77%

Well, it's alright in itself (if a pretty disgraceful rip-off of someone else's idea), but (for reasons outlined above) you'd have to be completely bonkers to buy it.

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