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GODS REVIEW - September 1993

Where's the music gone? The original 2-year-old Amiga game that this is a conversion of boasted an intro tune called 'Into The Wonderful' which was one of the best pieces of computer music in the whole world ever, official. (Source: Stuart's Big Book Of Really Great Computer Game Tunes) When I got this to review I was beside myself with excitement at the prospect of hearing it played by the Super Nintendo's mouthwatering sound chips, but both of me were crushingly disappointed at the feeble blippy rubbish that actually accompanied the title screen when we plugged the cart in and switched the power on. Well, it's not that bad a tune really, but compared to 'Into The Wonderful' it's Take That and no mistake. But never mind, eh? There seems to be a game attached to the intro music, so let's take a look and see if that fares any better.

Gods is a platform shoot-'em-up with a bit more to it than most. On the surface it's much the same as any other platform shoot-'em-up, but probe just slightly beneath the, er, blue exterior and you'll find something altogether cleverer. Y'see, Gods is full of puzzles. Oh, they're not as obviously puzzley as, say, the ones in Push Over, but puzzles nonetheless. Playing Gods, as well as having to jump gaps and shoot enemies, you'll have to pull switches, discover combinations, manipulate objects, find hidden routes and all manner of things like that. Or rather, you won't.

The really interesting thing about Gods, you see, is that you can simply play it as a platform game with lots of shooting in it if you prefer, and still have a fair chance of getting to the end. But take the time to get to grips with some of the cleverer bits, and you'll find a whole new dimension opening up in front of your eyes. It's probably not far off the mark, indeed, to suggest that you could complete Gods without even playing 50% of it. In that respect it's like Super Mario World, but other respects in which it's not like Super Mario World include the almost complete lack of any real variation in either graphics or gameplay, a character you can't identify with (probably because he hasn't got a face), and, er, the fact that Mario isn't in it. But it's quite good anyway. Sort of.

GRAPHICS 71%
SOUND 79%
GAMEPLAY 68%
GAMELIFE 80%
OVERALL SCORE    74%

VERDICT: Gods has a very different feel to most Super Nintendo platform games, and that's no bad thing. It's got a lot more depth, too, but the problem is that the gameplay's so repetitive you might get bored before you really start to explore the many subtly-hidden features. Stick with it, though, and this'll last you for ages.

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