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ULTIMATE FOOTBALL '95 REVIEW - October 1995

You'd think - wouldn't you? - that after all this time, someone would have invented an American Football game that a clueless buffoon without the first real idea about the sport could win at every single time simply by picking plays totally at random and waggling the joystick in what looked like roughly the right direction in the circumstances. Well, they (still) haven't. Ultimate Football '95 plays exactly the same as every other American Football game I've ever seen (and I've seen a lot), and while you can go into enormous depth - studying your opposition, reorganising your underlying strategies, making carefully thought-out substitutions for crucial plays and using cunning triple-bluff fakes and so on - you'll only be fooling yourself. I'm still going to come along and tear your cunning plans apart with my idiotic random choices and aimless stick waggling. Every Single Time. So what's the point?

Oh, and MicroProse claim this'll work on a 386, but if the agonizing crawl it ran at from CD on my fast Pentium is anything to go by, you'll be looking at anything up to four days between screen updates.

I'd really like to enjoy an American Football game one day - it all seems terribly exciting on the TV, even with ad breaks every six minutes. But if I do, it won't be this one.

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