WOLFCHILD REVIEW - April 1993
Hmm. Let's do some maths, shall we? (No, trust me,
it'll be fun. Well, sort of.) Mega Drive cartridges cost, apparently, around
£10 to manufacture, helping to explain the high price of games. CDs, however, are
something closer to a quid (helping to explain why the latest Michael Jackson album
doesn't cost £40). When people first heard about the Mega CD and suggested that these
lower costs might help bring the price of software down a bit, Sega and the software firms
were quick to pooh-pooh the idea, claiming that with so many hundreds of megabytes of
storage space to fill with game (odd how they suddenly stopped referring to the 'Megabit'
around that time, wasn't it?), increased development costs would keep prices
(coincidentally) around the same level. Where, then, does something like Wolfchild figure
in the equation? To all intents and purposes, this is a game ported directly over from the
Amiga (yeah, yeah, enhanced sound, a few more levels, blah blah blah), so development time
must have amounted to, ooh, a good three or four weeks at least. On the Amiga, where
nearly all of the involved and costly development work was done in the first place,
Wolfchild cost £25. Now it's £40. Punters, someone, somewhere, is driving a Lamborghini
Diablo at high speed down a private track, and you're paying for the petrol. |
GRAPHICS 6 SOUND 6 GAMEPLAY 4 GAME SIZE 5 ADDICTION 4 Really dull platformer Ð I can't imagine what the Mega CD's doing with most of its time when it's running this. Don't bother. 48 PERCENT |
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