Trade magazine of (chiefly) independent videogame retailers. Your reporter's column is illustrated every month by a horrible page-high profile shot that makes him look really fat.

 

THE MAN ON THE STREET #1 - July 2002

First of a new column for the retail trade magazine, representing a whole new sector of the industry for your intrepid correspondent to royally piss off. Decided to start off gently with some nice constructive advice, with regard to the appalling shitness of PC games and the quality-control standards thereof.

THE MAN ON THE STREET #2 - August 2002

Suggesting to retail that perhaps they might actually be able to make some money out of emulation instead of standing Canute-like and waving their fists at the implacable ocean.

THE MAN ON THE STREET #3 - September 2002

Why fighting against the chipping of consoles is the new War On Drugs.

THE MAN ON THE STREET #4 - October 2002

How online console gaming will destroy us all.

THE MAN ON THE STREET #5 - November 2002

The Man On The Street's first take on the FairPlay Campaign.

THE MAN ON THE STREET #6 - December 2002

Part two of the FairPlay story.

THE MAN ON THE STREET #7 - January 2003

A mystifying anecdote about your correspondent's secondary-school maths class, used as an analogy for the lottery nature of videogame publishing.

THE MAN ON THE STREET #8 - February 2003

Is The Getaway the first trailblazer in a brave new world of games as relevant adult pop-cultural icons, or what?

THE MAN ON THE STREET #9 - March 2003

Alternatively, why videogames will always be for kids and nerds.

THE MAN ON THE STREET #10 - April 2003

A reprise of an old Digitiser column examining why girls don't like videogames, and whether that will ever change.

THE MAN ON THE STREET #11 - May 2003

The only place you'll ever read the actual truth about the GBA SP's battery life.

THE MAN ON THE STREET #12 - June 2003

Why do we want videogames to have a mainstream audience anyway?

THE MAN ON THE STREET #13 - July 2003

One of many attempts to evangelise the mighty Wario Ware to an uncaring world.

THE MAN ON THE STREET #14 - August 2003

Why second-hand games damage the industry more than piracy ever could.

THE MAN ON THE STREET #15 - September 2003

The glory that is a chipped Xbox, and the folly of legislating against such modifications.

THE MAN ON THE STREET #16 - October 2003

Fun with copyright laws.

THE MAN ON THE STREET #17 - November 2003

Who thinks Microsoft are just really, really stupid?

THE MAN ON THE STREET #18 - December 2003

About being embarrassed to be a part of the videogames industry. Unusually for the Indie, this was censored for publication.

THE MAN ON THE STREET #19 - January 2004

Winning over the crowd as usual. " Hey! Independent game retailers! Why ARE you so shit?"

THE MAN ON THE STREET #20 - February 2004

Why aren't there videogames in pubs any more?

THE MAN ON THE STREET #21 - March 2004

Terrible games magazines - a potential solution.

THE MAN ON THE STREET #22 - April 2004

A piece on commercial plagiarism that WoS readers may find oddly familiar.

THE MAN ON THE STREET #23 - May 2004

Another hasty respray.