THE HISTORY OF VIDEOGAMES PART 10 - October 1999
Now, the first thing that springs to your mind when looking
at these pictures of Lunar Lander probably isnt "Gran Turismo". And yet,
there are not one but two reasons why the Playstations flagship racing game could
never have happened without Ataris 1979 attempt at simulating the Apollo moon
landings. Firstly, Lunar Lander was the first hit game to use the "vector" graphics system, where the computer used maths to actually draw lines on the screen to create the games graphics in real time, rather than simply moving around a pre-defined character (called a "sprite"). Vector graphics were the groundbreaking predecessor of the polygon-based display system that drives all of todays sophisticated texture-mapped 3D games, which would be simply impossible to do the old, sprite-based way. Secondly, Lunar Lander was the first game which tried, in its simplistic way, to be an accurate simulation of something that gamers could never do in real life. There are no enemies in Lunar Lander, just a limited fuel supply which you have to use carefully and sparingly if youre not going to smash your fragile lunar module to bits on the moons rocky surface, and the tiny, delicate manoeuvres you have to perform to touch the module down gently and safely were the polar opposite to the gung-ho lasers-ahoy blasting of every other coin-op game of the time. All games which aspire to "realism" over no-nonsense arcade thrills owe a big debt to Lunar Lander. If only they knew, eh? |