GAMES COLUMN 1 - December 1997
POSTAL (PC, Take 2, £35) Despite having been in existence for 20 years (the same time it took music to get from Doris Day to the Sex Pistols), the videogames business is still the most conservative of all the mass-market leisure cultures. (In fact, its taken more or less the opposite path to all the others since the anything-goes days of the early 80s, the range of game styles has dramatically narrowed to the point where today, practically every title released can be very comfortably pigeonholed into one of five categories - driving game, Doom game, strategy wargame, platform game or fighting game.) 98% of games are targeted directly at either kiddies or geeks, with anything approaching thought-provoking, grown-up content being treated, by both media and public, like a smelly leper with a handful of dirty syringes. So its unsurprising that the tame schlock-horror controversies presented by Postal have already seen it splattered across the pages of the News Of The World, and subjected to all manner of tutting and finger-wagging by even the most radical elements of the games press. (A distinction, incidentally, thats right up there with "even the most sensitive of Italian riot police".) Essentially a videogame cross between Falling Down and Hard Boiled, the game deposits the players character (presumably that poster-boy of psychotic insanity, the disgruntled postal worker, although the game doesnt bother with any kind of expository introduction) in the heart of redneck country with a bulging armoury and a grudge against humanity, and leaves him to wander around, aimlessly massacring everyone he meets. This being redneck country, of course, everyones carrying their own heavy ordnance (except some innocent holidaymakers, who you can use as human shields), so the scene quickly comes to resemble dinnertime at Roy Keanes house. As far as outrageous shock potential goes, its about on a par with a James Bond movie, although the cretinous "witticisms" occasionally uttered by your character do their best to ruin the otherwise beautifully-constructed atmosphere. (The graphics are a treat, abstract and cartoony in rotting fleshtones, and the sound is superb, all heartbeats and headvoices and Psycho-shower-scene orchestral stabs.) And it seems rather less offensive to us than something like Syndicate Wars, where you behave in much the same way, only for the good of corporate finance rather than simply through being mad in the head, and which no-one got all worked up about. As a game, Postal is no better than average. As a step towards the day when videogames might become as interesting as movies or books or records as well as as much fun, it should be welcomed with open arms.
FROGGER (Playstation, Hasbro, £40) Retro is big news in gaming at the moment, and the lack of interesting human beings in the business has meant that developers have reverted to making game characters the stars. Frogger (a frog amusing personality traits: none. Life ambition: crossing the road) first showed up in arcades in 1981, and has lain dormant ever since. Now hes been revived, blown up into 3D, and sent off to cross not only roads, but some swamps and gardens too. Its very nicely done, although the modern obsession with big fat graphics means that much of the time youre so close to the action you cant actually see where youre going. But thats progress for you.
VIRUS (PC, Telstar, £xx.xx) In a little space like this, its difficult to know which of Viruss gimmicks to focus on the fact that it was funded by the Israeli Ministry Of Defence, the way it takes place inside your PC (both literally and thematically), using your own directory structure and files as locations, or that its the first game to attempt to combine the PCs two most popular genres, the Doom-style shoot-em-up and the Command & Conquer strategy wargame. In the end, though, the game is so sluggish, incomprehensible and unwelcoming to play that all three of these innovative and commendable features are rendered entirely irrelevant. Phew.
IGNITION (PC, Virgin, £xx.xx) Ignition, on the other hand, eschews such fancy trickery in favour of a straightforward race game. Unconventionally using the 3D overhead view previously only seen in Micro Machines 3, you control one of eight vehicles ranging from police car to a school bus, in a series of rough-and-tumble cross-country races where barging your opponents off cliffs and into the sea attracts active encouragement rather than licence endorsements. While the gameplay is thinner than Happy Shopper toilet tissue, Ignition looks lovely, feels different and, most importantly, its a whole bunch of fun. In fact, its just plain lovable.
CROC (Playstation, Fox Interactive, £40) Console gamers are bracing themselves around about now for a huge tidal wave of titles attempting to follow in the footsteps of the astonishing Super Mario 64. As is usual, most of the would-be clones have missed the point, slavishly photocopying the surface attributes of the original, but more or less totally failing to grasp the meticulously exquisite gameplay design that made the Nintendo title so special. Croc, which is currently the best of the wannabes, is a case in point it looks like Mario, it sounds like Mario, it moves like Mario (as long as you buy the special new Sony joypad, without which its frankly unpleasant), but its a bit like looking at a picture of a Ferrari instead of driving a real one.
NAMCO MUSEUM ENCORE (Namco, Playstation, Y5,800) Still on the retro tip, Namcos sixth volume of old coin-op arcade games for the Playstation is currently wowing the hip Japanese import scene, where gamers pay high prices to play the latest games anything up to a year before they officially limp over to Blighty. The eclectic mix of (once) big names and more eccentric Japanese titles mirrors that of the previous collections, but the star of the show is the stylishly elegant spy thriller Rolling Thunder, a spiritual predecessor to the forthcoming Nintendo 64 blockbuster Goldeneye. Seek it out while you can. |
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