MAGICAL MEDIA FEATURE - April 2000
Last month, the games magazine market
saw the launch of Mr Dreamcast, the debut title from Magical Media. Staffed by four
ex-Future employees and edited by Caspar Field, previously Editor of the stylish and
pretty hardcore DC-UK, the magazine is aimed at the childrens market, unusually for
a title about such a new machine. I jumped on a train to Londons glamorous
Farringdon and met up with Field and the mags publisher Simon Rockman, and asked
them if they were nuts, or what? So who actually are Magical Media, then? SR: Id been running What Mobile? magazine for a company called Blah Publishing for seven years, and I was looking for something else to do. Wed done an Internet magazine for Demon for a while and Demon had moved that contract elsewhere, so we had capacity, we had money, all we needed was an idea, and then I was introduced to Caspar, who had the idea for Mr Dreamcast. The team all left Future, and we formed a new company. Blah owns a lot of other magazines, and has put money into Magical Media, but theyre actually separate companies. My partner in Blah owns lots of different businesses he owns Sports First the weekly sports paper, the Parliamentary Magazine, he owns our typesetters, our courier company, a big chunk of Easynet, a big chunk of Net Benefit, and lots of things I dont know about, and the way he likes to do it is with everything as a separate business. Yes, these other "things you dont know about" the first reaction of most of the people Ive spoken to was that, obviously, the whole thing was a front for a Mafia money-laundering operation. I mean, launching a company with a kids niche magazine for a struggling console barely six months old? You dont fool us thats dirty cocaine money being processed by the London Corleones, surely? SR: No, mobile phones are probably just as dodgy. So youre NOT denying it? SR: [silence] Youre conspicuously failing to deny that on record, then? SR: [longer silence] I see. So anyway a Dreamcast mag for kids? Explain yourselves. CF: It was a definite gap in a market that had several titles all doing their own thing, but in the main, aimed very old, particularly DC-UK and ODM, and it just seemed like a niche in the market that it would be interesting to try to fill. Received wisdom, though, tells us that in the first year or two of a consoles life, its the older, wealthier early-adopters and really dedicated gamers that buy the machine the kiddie market doesnt come along until much later. Why do this mag now? CF: I think the key difference with Dreamcast is that its been launched at £199, and I think theyll be announcing definite UK price cuts at E3. We just felt it was good to be in the market early and to see if we could challenge some of that received wisdom, I guess. Certainly the feedback weve been getting from readers and from kids has been fantastic. Everyones been growing up and wanting to make magazines like DC-UK and ODM that are aimed at 25-30 year-olds. I was chatting to Metro, the old Nintendo games champion hes now a producer at Midway and when you talk to any games player about playing games in their youth, you forget how passionate you were about it then. Thats really, I think, forgotten, that kind of passion I think even Id forgotten it and I hope we can tap into it. The existing mags havent done that spectacularly well, though. Dont kids, with limited resources, tend to spend them on the actual games, and not magazines at all? SR: The big, spectacular high ground where you could instantly launch something and have it be successful was already occupied, so youve got to look at the niches and build from there. But then why not the Playstation kids market? Theres still plenty of room in there for another title, and it has all the advantages of huge installed user base, low-priced hardware, and consoles being handed down to the younger generation by big brothers whove just, in fact, bought a Dreamcast. CF: The skill set that I have and the market Ive been working in is the Dreamcast, and it makes sense from my point of view - I know an awful lot about Sega and an awful lot about Dreamcast, so it makes sense to make use of that knowledge. Having put your eggs firmly in the Dreamcast basket, then, are you concerned about the DCs rather shaky-looking future? Sales have died off after a strongish start, marketings been almost non-existent, software is thin on the ground, leaving you short of things to write about, and the PS2 is almost here. CF: Not frightened, but theres certainly an industry-wide concern, certainly among everyone Im speaking to. Everyone wants Sega to succeed apart from Sony and Nintendo, obviously and I think the things theyve been doing so far are good. As far as the marketing goes, I think theyve tacitly admitted that they have problems by changing their ad agency in the last couple of months, and theyve got a way to go. Its something theyre resolving at the moment, and it should have happened earlier, but at least its happening now. Weve just got to hope now that Sega continues advertising, like its done with Tomb Raider, and pushes the great arcade ports that theyre going to bring out. And assuming, for a moment, that they do, what can we expect in the future from Magical Media? SR: Lots of ideas. Its a matter of finding a similar gap to the one we did with What Mobile and we hope to find with this. Not just games stuff both Caspar and I want to do a car magazine, for example. But theres no shortage of ideas. Wait and see. And further than that they wouldnt be drawn, despite the rumours of a Playstation title that are currently flying freely around the business. Your correspondent would have pursued the question further, but in the light of Magicals flat refusal to deny their Mob connections, and the men in mirrored sunglasses sitting at the next table, was a bit too scared. The company is full of confidence, and theres a fair bit about Mr Dreamcast to justify that confidence, though no sales figures as yet to back it up. At the moment, with just the one tightly-focussed magazine occupying a niche with no competition, other games mag publishers have no cause to fear Magical Media. But if I was you, I wouldnt sleep with any of their sisters, just to be on the safe side. |
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