ARCADE - July 1998
Matt Bielby has an unrivalled record in
the field of computer games magazines. From staff writer to Editor on the culty yet highly
successful Your Sinclair, he moved on to launch Amiga Power, Super Play and PC Gamer,
three best-selling titles which between them formed the template by which practically all
of Futures best and most successful games mags are still created. After a curious
poke around in the waters of science fiction (SFX), the Internet (.net) and movies (Total
Film), hes now returned to what he knows best video games. I tracked him down
to one of his many offices in the labyrinthine Future buildings and demanded he told me
everything he knew. About multi-format video games magazines, that is. CTW: Matt, youre launching whats basically a grown-ups multi-format mag. Edge has had this market to itself for five years - why do you think it still sells so poorly? And doesnt that worry you? MB: With Edge, youve got this magazine that appeals very much to your hardcore gamers, and to people who are in or want to be in the industry, and expanding that beyond a base level of however many thousand of them there are is going to be difficult. CTW: Surely everyone whos interested in games wants to be a part of the industry you just play games all day for money! MB: Ha. Edge doesnt really have a problem as such the magazine makes money, does fine, its very popular with the people who like it. CTW: So was the Spanish Inquisition, I believe. MB: Eh? CTW: Never mind. MB: When Edge was launched, it was never supposed to be a populist title it was pitched as something not for everyone it was strictly for the cognoscenti, the hardcore. I dont think youll ever see it competing with the big-selling magazines, thats not what its there for. CTW: Okay. That brings me, though, to why there isnt currently a successful multi-format magazine at all in the whole business. MB: I dont think thats necessarily true Im aware of three which are all successful on their own terms. CTW: Were not talking about "on their own terms", though, were talking about mainstream numbers. The three existing multi-formats sell, what, half of what the single top Playstation mag does? MB: Well, OPM is a phenomenon at the moment, I think its slightly unfair to compare it. Playstation magazines at the moment are currently selling more than any kind of games magazines have ever done. I think all the multi-format mags that currently exist are, to some extent, specialist titles Edge is a specialist title for hardcore industry people, hardcore gamers, people, mostly, whove been into games since the 80s. C&VG and Gamesmaster are, to a large extent, kids mags, aimed at the same kind of age range that read Smash Hits, Shoot and Match. So its easy to argue that there hasnt really been an attempt at a big mainstream multi-format games magazine since the days of Zero and Ace, and you could even argue that in their own way they were relatively specialist too. One of the interesting things about what were trying to do as a new magazine is that were trying to make a completely mainstream multi-format mens mag, and if that does well, thatll be proof that theres potentially great life in the multi-format mag market. CTW: I accept what youre saying about existing titles being specialist, but that still doesnt get to why its taken this long for someone to try a mainstream one. Surely its a really obvious thing to do? MB: The gaming scene has changed a lot in recent times. Something like C&VG, I think, started out as a very general gaming mag, and has retained a lot of the flavour that it always had, and since the games market has become significantly older since then, people growing up with games and not giving the pastime up in the way that people maybe did before. Over a period of time, then, something like C&VG starts to look like a kids mag, whereas when it started out it was more mainstream. So theres a new mainstream now that the mag business just hasnt approached yet. CTW: I guess youve done lots of research on this how many people actually have more than one games format? MB: You know, I really havent done any research on this at all. CTW: Doh! MB: Im sure we have some figures there. I have no idea what they are, though. CTW: How did you get this job again? MB: The thing about this mag, I think, is that were trying to reach not just people who own two games machines were talking to people, possibly, who own a Playstation and have access to a PC at work, or people who have only one machine, but are sufficently interested in the whole games scene to want to know about whats happening on other machines anyway. Also, were talking about a market where systems come and systems go. The PC, I think, will certainly always be here, but theres no guarantee of that with the Playstation, say I think Sega and Nintendos experiences show that this can be a hard market to hold on to and personally, Im a bit sick of starting magazines up knowing that theyve got a finite shelf life of five years or so. CTW: This is something I wanted to ask you about. Because it seems to me that were slowly but palpably moving away from multiple games platforms as a concept I dont think the Dreamcasts going to be a big hit, and I think when it goes down itll take Sega with it as a hardware manufacturer. Nintendo are having a pretty hard time with the N64 the hot gossip in industry circles is that theyve effectively given up on it already, and it only takes the briefest of glances at the release schedules to find some support for that theory. There seems to be a growing feeling that Playstation 2, when it arrives, will be backwards compatible MB: Which would be an incredibly good thing. CTW: - a fantastically great thing, yes. And what all this suggests to me is that as little as four or five years from now, youll have a situation where theres the Playstation and the PC, and thats all. Playstation IS going to move to being a VHS kind of brand. MB: Thats completely possible, I think. Im well aware that this magazine is likely to be 80% concerned with those two formats, with Playstation being the dominant of those. Other stuff like (chiefly) the N64, Dreamcast when its out, maybe a bit of Game Boy, will tend to squeeze in around the edges. But yes, I think youre right effectively, theres going to be a polarisation, with the games market splitting into two big camps. Youll have the more cerebral games on the PC, and then the very graphics-intense, high-actiony kind of games on console. CTW: Or in other words, racing games and Command & Conquer / Quake clones. MB: Exactly. From where were sitting right now, that looks like the future. CTW: Do you actually see the PC as being a genuine force in gaming? Because were always reading stories from publishers and retailers moaning about how badly PC games sell, especially compared to console stuff. MB: I think theres still a relatively small pool of people buying all the PC games, and its not expanding as much as you would think, or hope, into the general population. Weve definitely got the Playstation to thank for games being as much a part of the public consciousness as they are now. So, er, I dont really know what I think about the PC. Certainly its always going to be here, I cant see anything taking over from it as a business tool, and as long as its there as a business tool, theres always going to be people playing games on it. So its definitely a force, how important a force is still unclear. CTW: What concerns me is that, I feel, theres a lot of, for a better word, resentment from console owners towards the PC generally. Its seen as this big £1,000 lump of hardware that most of them have no real aspirations towards at all, full of these weird, forbidding-looking games that make very little sense in a magazine context you really have to play them to understand what theyre about. And Im wondering if theres enough merit in having the PC coverage at all, to overcome the negative feeling itll generate amongst the mainstream audience thats been brought into the whole scene by the accessibility and user-friendliness of the Playstation. MB: I think, yes, "casual" gamers are mostly into consoles, mostly into the PS, thats completely true. CTW: And you dont think theyre going to go "Ooh, PC, techy, geeky, anoraky, I dont want anything to do with this"? MB: I think its quite possible that they wont read some of the PC stuff, yes. I think the challenge for us is to make the PC stuff interesting and accessible enough for them to want to read it, enjoy it, and at least think about playing PC games, or at least check them out next time theyre near a PC. CTW: Im thinking more about it putting them off the magazine in the first place seeing an anoraky techno-geek mag and just dismissing it immediately. MB: Its not going to look like an anoraky techno-geek mag. The whole reason for this mag existing is to take gaming, and say "This is part of mainstream culture now, join in". Were saying "This is for everyone now, its not just spotty boys in bedrooms, its young guys in the City playing games at weekends with their mates, its people on oilrigs, in prisons CTW: Wow! They have Playstations in prisons now? Thats what I call penetration. MB: - well, Im going to have to do my research on that one. Breakout, they play, I think... CTW: I think you can tell people that PCs arent geeky, techy things until youre blue in the face, but they still wont believe you. MB: Well, hopefully therell be a degree of osmosis from the increasing presence of PCs generally in peoples lives. But well see. CTW: Youre on record as saying this mag is going to be like Q, but about video games. What does that mean, exactly? MB: Its shorthand for "This is a magazine thats popular, male-oriented but not exclusively, 20s-30s but not exclusively, reviews-and-news-based magazine that makes an entertaining read for someone on the train", or lying on the sofa watching Brookside or whatever they do its not meant to be a technical handbook, its not meant to be an industry guide, its meant to be an entertaining, mainstream mag for blokes (mostly). I compare it with Q and Empire and so on because those are obvious points of reference, because they're well-know, successful magazine for subjects that arent video games, but appeal to similar sorts of people as those who play video games. Were going to cover the subject in a fairly serious kind of way, but a way that doesnt completely suck the fun out of it. CTW: So youre going to be stepping away from the current groundswell of style thats happening in, say, Playstation mags at the moment, with gratuitous tits everywhere and lots of talking about lager? MB: Well, I never stepped towards it. Its certainly not going to be full of gratuitous tits or anything. If you want an idea of tone, then the nearest things are going to be the likes of Q and Empire. Theres definitely been an increase in the laddy element of console mags especially theyve cottoned onto the idea that they can hire Page 3 girls relatively cheaply and get them to stand around in bikinis. Theyve been influenced by things like Max Power, which has done very well, and theyre talking to the same kind of people, so why not copy that? But this magazine is for an older, more mature audience, and its certainly not going to be afraid of sex, but its not going to be full of gratuitous tits and bums either. CTW: How do you feel about those kinds of mags? Do you think theyre helping things move towards the mainstream by using this kind of vaguely offensive, laddish, gratuitous bimbo thing, or do you think thats going to put off more people in the potential mainstream audience than it attracts? What Im trying to get at is the conflict between definitions of "mainstream" you could say that the Lad thing defines the mainstream at the moment, with the success of things like FHM and Loaded. Where does that leave something aiming for a mainstream market, but taking the slightly more sophisticated approach? MB: I suppose what I think about that is that theres many mainstreams (or at least a couple). Youve got your Sun kind of mainstream, which these mags are very much in the style of, and youve also got your slightly more educated mainstream, served by, if you want to keep the analogy going, broadsheet papers like the Guardian. CTW: Thats sort of my point what youre talking about there is really the exact opposite of mainstream. Broadsheets sell, what, a fifth to a tenth of what tabloids do? FHM sells, I dont know, five to ten times as many copies as Arena? It sounds to me like youre sort of pitching at the Arena market, and thats almost the anti-mainstream to me. It seems like youre saying "Were going to be this mainstream games mag, intelligent and sophisticated but fun", but intelligent and sophisticated has never, ever been the mainstream. Isnt there a problem there? MB: Q is the mainstream as far as music is concerned. Not as far as the general audience is concerned, but its the biggest-selling monthly music title by a long way. This is a specialist subject magazine in the same way that they are, in the same way that Top Gear is a mainstream magazine its an intelligent magazine that sells more than anything else in the same market. CTW: Now, you say youre going for the mainstream, not the absolute specialist audience of something like Edge. But Edge, surely, is currently being sold to exactly the intelligent, mature, sophisticated gamer youre talking about? Arent you going to stand on its toes somewhat? An intelligent, mature, magazine, thats bigger and cheaper, more accessible MB: - and isnt supplying the Edge reader with the degree of in-depth information that theyre used to getting and want. It wont be full of industry stuff in the same way that Edge is, it wont be full of extensive interviews with programming teams in the way that Edge is, it wont be covering new technology, stuff that wont be coming out until the next year and the year after, in the depth that Edge does. CTW: So no tedious programmer interviews, then? Hurray! MB: We ARE going to talk to programmers and developers, but not to the lengths that Edge does, not over six and eight pages. Two pages, maybe. CTW: With much smaller pictures, hopefully. MB: Oh no, still lots of big pictures of their feet and stuff. CTW: And their beards. MB: And their beards, yes. But our audience, the audience I envisage buying this magazine CTW: - want to see pictures of beards? MB: ...will have a degree of interest in the people behind the games, just not an over-riding one. Theyll want interviews with them much more like the ones in Empire, Neon and so on relatively short and sweet, because CTW: - theyre not very interesting? MB: Because thats the level of interest. A single page, 600-800 words, a nice picture on the opposite page, thats much more up our street. I hope this magazine will appeal to the industry, a major, attractive magazine about their business that you wouldnt be ashamed to be seen reading on the bus, but its not aimed at the industry, its not going to be an industry analysis mag in nearly the way that Edge is. Im after the largest possible cross-section of gameplayers that I can get. CTW: So are you harbouring secret hopes that this magazine is going to be a trailblazer for a whole new way of videogames-magazine life, a less embarrassing thing to tell people youre involved with. MB: Theres nothing secret about it! Im looking to create a magazine thatll stand comparison with all the big mainstream culture magazines that people respect, the ones weve talked about. If that does anything at all to raise the profile not only of the games industry but also the games magazine business, then fantastic. And if that starts to make the whole thing more respected, then thatll be brilliant. CTW: I think being less completely terrible would make the whole games mag business more respected... MB: I dont think its completely terrible at all theres good and bad, I think there are an awful lot of good games magazines out there at the moment. CTW: Name five. MB: Well... Edge is a good magazine, PC Gamer is a good magazine, N64 is a good magazine, C&VG is a good magazine... how manys that? CTW: Four. MB: Um... (pause)... Official Playstation Magazine! Thats a good magazine. CTW: Goodnight everybody! And finally, any thoughts on the name yet? You just know something like Format Powers going down the toilet practically before it starts with such a terrible name, its clearly an important thing to get right. MB: The name isnt decided yet. Im pretty sure in my own mind of what its going to be, but its not official. What I will say is that its almost certainly going to be a single-word title, that might, in the same way as Edge or Empire, only have passing relevance to the industry concerned. CTW: Looking forward to the first issue of "Lara", then. See you on the news-stands. Futures new, as-yet untitled, multi-format games mag, edited by veteran console man Neil West, will be on newsagents shelves this October. |
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