WIZ'N'LIZ REVIEW - September 1993
Cutesy platform games, eh? Don't you just love 'em?
Well, some people do, and if you're the kind of person who likes this kind of thing,
then this is the kind of thing you'll like. All the same, you should try before you buy,
because it's really for diehard fans of the genre only. Erm... spook! I seem to have come
over all 'idiolect cliche'. And - hey - if you don't know what 'idiolect' means, you'll
have to look it up in the mythical and legendary AMIGA POWER Dictionary, 'cos it's not in
the real one - we checked. Ho ho, etc. Insert your own 'Get on with it' joke here. What
are you, stupid or something? (Nurse! - Ed) This game looks quite good, but not
as good as Asteroids. Asteroids is good. What's that you say? You don't think so? I don't
care. Me and my mates know a really good joke, but we're not telling you what the
punchline is. Time's too tight to mention in Wiz'n'Liz (or at least it is if you're playing on
the hardest difficulty setting, of which more later), and the only way to stave off
clockwork doom is to collect extra seconds from saved bunnies. Disturbingly, that's
literally all there is to the body of the gameplay here, and that's the big problem with
the game. On Stuart's first go, he trundled away quite happily on what turned out to be
one of the highest difficulty combinations, and after about 15 minutes sat back in his
chair and said, 'Right, that's the first boss out of the way - I think I've got the hang
of this', only for his smug smile to be replaced just seconds later by a look of horror
and a disbelieving cry of 'I've finished it?' as the end sequence flickered in front of
his eyes. The very hardest settings do extend the game's length considerably, but it's
still ridiculously easy to complete. Right, let's see if he's managed to pull himself
together yet. - Stuart's Editorial Conscience) And now that I come to think of it, there's another saving grace. The amount of
hidden stuff in Wiz'n'Liz is just massive - there's hidden bonus sub-games, gameplay
clues, wacky visual effects and pointless jokes, all of which are accessed by
experimenting with the fruit you can grab in the ordinary levels and mixing them up in
your cauldron. There are literally dozens of combinations and various ways of getting to
everything, and it'll take you weeks to find it all. Well, that is, you'll have to wait a
month until someone prints the spell codes on their tips pages and completely negates the
entire point of the whole game. But anyway. It's odd, in that it makes the main game feel
a bit like a kind of sub-plot that's only there as a means by which to access the hidden
bits, but let's not examine that too closely, eh? Right, let's give him one last chance. -
Stuart's Editorial Conscience) (You're fired. - Ed) Ta-da! |
UPPERS Graphics, animation and movement are all absolutely lovely, and the number of secret bonuses and hidden games tucked away in there is colossal. DOWNERS Quite the slimmest game idea I've seen in a long time, and laughably easy on anything but the very hardest settings. THE BOTTOM LINE Tough call, this one. It's actually a lot of fun to play, but there's almost nothing to it. One-player mode is limited in the extreme (although finding all the hidden games and so on will take you a very long time), but two players is a laugh riot. It's sweet and loveable, but dislikeably expensive. God. Um... 78 PERCENT |
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