WE'RE GONNA HAVE A REAL GOOD TIME TOGETHER - October 1992
You know, it's been said on more than one occasion that here at
AMIGA POWER, we're a bit negative. A bit grumpy. A bit miserable. A bit cynical, even.
Naturally, such criticism wounds us deeply. Why, if you were to come down to the AP
offices, you'd find out in a second just what a cheerful, jovial, always-joking bunch of
happy-go-lucky lads and lasses we really are - we laugh all day in this office, honestly,
it can be quite painful sometimes, the way our sides keep splitting. You'd probably really
like us, actually, and we'd end up being the best of chums and never forgetting each
other's birthdays and everything. So anyway, what with it being nearly Christmas and all,
we've decided to show you our other side - the positive, enthusiastic face of AMIGA POWER.
And of course, being AMIGA POWER, we're not going to do it by halves. Over the next seven
(count 'em!) pages, we're going to tell you the things we love about the Amiga and its
games, and I'll just bet we're going to have a really great time doing it, too. Or we're
all fired, apparently. TOP FIVE END-OF-LEVEL BOSSES |
STUART'S TOP TEN GAMES THAT NOBODY ELSE LIKES And
I don't care, either. |
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TOP EIGHT FINEST QUALITY INTRO SEQUENCES Yeah, we know, you never watch intro sequences. Neither do we, to be honest. And yes, it is annoying when a game comes on more disks than it might otherwise do just to fit a nobby old story and a few cheesy bits of digitised animation onto a front end that only serves to get in the way of playing the thing, but - well, actually, but nothing. Intros are crap. But since we're supposed to be being positive here, let's at least see which ones are the least of a waste of time. (This isn't going very well so far, is it?) 1. Superfrog A neat debunking of the whole 'glamorous intro' myth, as a sneaky glimpse behind the scenes gives away all the Hollywood-style mechanics of - well, it's pretty funny, anyway. 2. Syndicate Cyberassassins get into their cybercar and cyberdrive around the corner to cyberkidnap a cybercitizen. Brooding, dark and sinister, this Blade Runner-esque mini-film of a corperation controlled future gets you pumped up for the masses of cyberwalking around and cybershooting people. 3. Hook A neat and concise reworking of the start of the film, featuring characters that look almost but not quite like the actors. I dunno, something to do with legal matters, I'd imagine. 4. Flashback Flowing seamlessly with the game, the highlight of this exciting intro is where the hero zips off on his speeder bike amid a hail of laser fire. It's just SOOOO cinematic. 5. Super Space Invaders Complete nonsense of course, but so what? It looks good. 6. Burning Rubber In one of the more pointless intros, everyone leaps around to the thumping bass lines of top disco situationists The Utah Saints. What's this got to do with illegal races across Europe and America? Beat me guv, but it's ever so pretty. 7. Killing Game Show For little or no reason, a superbly rendered killer robot rises out of the desert and blows some targets into a zillion and one little pieces with a multi-barrelled rotary cannon. We don't know why, and we don't really care. 8. Dragon's Lair (That's not an intro, that's the game. - Ed) |
TOP TEN TITLES Ask eight out of ten marketing people what the most important factor in selling a game to the gullible public is, and the chances are that 80% of them (and that's 6.4 people, stats fans) will say 'the name'. In a perfect world, your game would bear the name of some hugely popular film, sporting event or TV show of the time, all but guaranteeing colossal sales, but failing that you've got to give it a title that's really going to seize the attention of the punters. Can you imagine the consumer resistance, for example, to going into the local branch of Toys 'R' Us and asking for "I'd Like A Really Hard Punch In The Face, Please by the Bitmap Brothers"? Exactly. 1. Soccer Pinball "It's soccer! It's pinball! It's soccer and pinball!" One day, all games will be named this way. 2. Midnight Resistance We like this one because of the notion it conjures up of someone trying to actually 'resist midnight', King Canute-style. And also because of the self-perpetuating series of bad jokes it fathered amongst the readers of our sadly-departed sister magazine Your Sinclair. ("Fishnight Resistance: 'Not tonight darling, I've got a haddock'" raises a chuckle even today. You had to be there, probably.) 3. Dr Plummet's House Of Flux Says it all really, doesn't it? 4. Obliterator Now THIS is what computer games are all about. Destruction. Annihilation. And - yes! - obliteration. Brings a glow to our jaded old hearts, a title like that. 5. Deathbringer Ditto. 6. Better Dead Than Alien Likewise. 7. Zarathrusta Thus spake the creators of possibly the most gratuitously pretentious game titles yet, of their simple yet sinisterly effective Thrust sequel. 8. Everton FC Intelligencia We're not making this up, you know. 9. Pang There isn't enough onomatopoeia in game titles these days, plus it makes us think of old Batman cartoons. 10. Bitmap Brothers Volume One We were SO disappointed when we opened the box of this one and discovered that it actually just contained some nobby old games, and not three of the founder members of the Bitmap Brothers. |
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POPULAR CHARACTERS WHO SUCCEED DESPITE TERRIBLE HANDICAPS 1. Dizzy It's not easy living your entire life while your wearing a pair of big red boxing gloves, but Diz's dextrous object manipulation is an inspiration to us all. 2. Blob Having no reason to be there, no past, no future and no visible horizon would seem to indicate that you're a blind amnesiac, but the chances are that you're blob. Not only that, he's no hands, so how does he hold his knife and fork? 3. Putty Every time he leaves the house, all his windows fall out. 4. Lemmings Lemmings are stupid. Stupid, stupid, stupid. Do you know when you were little and your mum told you off for falling in while trying to jump a stream, and you say you only did it because all your friends did it, and she said "Well, if they jumped off a bridge, would you do that as well?" Lemmings would, that's how stupid they are. 5. Zool Zool likes to dress up as a girl. Allegedly. 6. Nigel Mansell He's boring and got a stupid moustache. We hate moustaches. 7. Galactic Warrior Rats They're not rats at all. Okay, they look like rats in the intro, but they look suspiciously like deep sea diving bells in the game. Their friends must really laugh at them. 8. James Pond Well, he's a pond, isn't he? Well, isn't he? |
"Not a chance, squire. Call the SAS, I'm off down the pub." |
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HIGH QUALITY DEATH SEQUENCES One of the most telling features of a good game is the sense of value you attach to your 'lives'. Games which give you a dozen ships or a seemingly-limitless energy bar are very rarely addictive, because there's no precarious living-on-the-edge tension, no real sense of overwhelming loss when you get killed. Another side of the same coin is that when you do die, a good game really rams the point home - it's a giant taunt, a direct challenge to your hardness. You've screwed up, pal, what are you going to do about it? Here's some of the death sequences that really make us want to throw our joysticks to the floor, them pick them right back up and teach those baddies a goddamned lesson. 1. Overkill You scream towards the ground, smoke billowing from your tail, you hit the dirt and bounce along a few times with a succession of sickening crunches, the pilot jumps out and legs it off the screen as fast as he possibly can, then the ship explodes into a million rainbow-coloured fragments. Make no mistake about it, mate, you're dead. 2. Bob's Bad Day Bob is so nauseated by the poverty of your performance, he actually throws up right in your face. You can't let him down like this! Pull yourself together! 3. Smash TV Eurgh! Eyeballs and training shoes all over the shop. 4. Jetstrike Kind of like Overkill, except that you gouge a huge furrow in the ground as you go down deep enough to plant three tons of potatoes in. 5. Speedball 2 The sad face of the dead player bleeding on the ice as the stretcher-bearers come on to carry him off to the knacker's yard is possibly the most poignant sight in Amiga games today. 6. Project X Not spectacular, but the sudden, silent, powerless glide after impact followed by a smoke-trailing plunge off the screen is curiously moving. 7. Defender The death of the Defender ship itself is a pretty powerful one, but the game's real tour de force comes when, through your unspeakable incompetence, you let every single one of your humanoids get killed or mutated by the evil Landers. You don't actually die yourself, though - it's the entire planet that gets it in the neck, in a shattering, mountain-range-destroying explosion that leaves you in no doubt as to just exactly how useless you are. The terrifying onslaught of Mutants that follows immediately afterwards seems like only fair punishment, really. |
TOP SIX CRAP THINGS DONE BY COMMODORE Marketing, eh? Wouldn't it be a good idea if Commodore had some? 1. Bringing out the A500 Plus and then denying responsibility for incompatibility problems and not doing anything to help, thereby alienating and annoying loads of loyal customers. 2. Bringing out the A600 as soon as the A500 Plus had established itself as the No.1 Amiga, thereby alienating and annoying loads of loyal customers. 3. The CDTV. 4. Bringing out the A1200 and then almost immediately dropping the price by £100, thereby alienating and annoying loads of loyal customers. 5. Releasing the CD32 in a no-games bundle, several weeks before any software was available, thereby causing loyal customers to fork out £300 on a big grey paperweight, hence alienating and annoying them. 6. Not sending us one no matter how many times we asked them. |
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TOP SIX THINGS CHARACTERS DO WHEN YOU DON'T TOUCH THE CONTROLS It's one of the stranger phenomena of recent times that games seem to be designed to stop you playing them. Or, more precisely, to reward you for not playing them. Leave any half-decent platform game alone for 10 seconds these days without making your character do anything, and it'll suddenly take on a life of its own, performing all manner of little tricks and visual gags for your amusement. But - hey - it's not just platformers. These are some of the coolest consequences of catatonia in our book. 1. Hudson Hawk A bit of a dull platformer, this one, but it wins a whole load of brownie points right back when you put your joystick down for a minute. After the usual foot-tapping and bored looks, Hudson starts to look a bit worried and beads of perspiration appear on his furrowed brow. Leave him for long enough, and the reason for his concern becomes apparent - a huge piano appears from out of nowhere and falls on his head, crushing him to death. 2. Cohort 2 Leave the controls of this Roman wargame alone for a while, and, miraculously, your soldiers will go ahead and win the battle without you. Lions led by donkeys, eh? 3. Oscar Leave him alone for just a few seconds, and this cheeky wee chappy does a whole host of things. He pouts and pulls faces, whips out a Gameboy and moves around continually like a small child on a long car journey. Shame the game's not up to much, though. 4. Kick Off Leave the controls alone, touch the controls a little bit, wrench the controls around until your hands fall off, what's the bloody difference? Your players still do exactly whatever the hell they feel like. 5. Project X You die very quickly. 6. Tam + Rit Surprisingly, in this cutest of cutesy games, if you leave the joystick alone for long enough, our two gorgeous little fairies actually produce an old-fashioned revolver in place of their magic rods, and start to play Russian Roulette with each other. If you still don't move the controls (and it takes a hard-hearted man to stay untouched by this point), the game progresses to its logical but horrific conclusion, when one of them gets their head blown apart and the player concerned loses a life.* * This isn't even slightly true. - Ed |
TOP FIVE INCREDIBLE VIOLATIONS OF THE LAWS OF PHYSICS Wouldn't life be dull if computer games had to be realistic all the time? You bet it would. Still, some games take liberal interpretations of geological imperatives just a bit too far... 1. I Hang Suspended (In Nothing) In Blob, platforms hanging in space, connected to nothing, doing nothing, achieving no purpose. How? Why? 2. Einstein Was Wrong Your speedometer reads 300 km/h, but in half-an-hour's driving you only actually cover 20 kilometres. Clearly, the race is being watched from a spaceship travelling at fractionally under the speed of light. Or something. 3. Slowing Down Wouldn't it be great if real life slowed down when there were a lot of things happening at the same time? It's a bit weird in Sensible Soccer, Wiz'n'Liz or Street Fighter 2, but that's nothing to how it would be in the actual world. Imagine it - you're sitting in your house with a couple of mates having a bit of a chat, when the doorbell goes and three more of your friends walk in. Suddenly, it takes you five minutes just to get up and walk over to the other side of the room and everyone's voice sounds like a Dr Who bad guy with laryngitis. And as for a decent party, well, we're probably talking about the rest of your life. 4. The Incredible Moving Mount Fuji from Prime Mover For more details on this bizarre geological phenomenon, check out the review on page 93. 5. The 'Curly Muffin' manouevre from the Turrican games. For this experiment you'll need to find a garage with a flat roof. Start off in the garage and run out, jumping up as you get to the open doors. As you sail upwards, turn round to face the garage and head back towards it, so that you end up on the roof. If you manage to end up standing on the roof, then congrats, you've successfully done a 'curly muffin', and defied the laws of ballistics by reversing your direction in mid-flight. It's hard (not to say impossible) but the guy in Turrican manages it on a regular basis. Incredible. |
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DAVE'S TOP TEN LIBELLOUS THINGS WE'VE SAID BUT GOTTEN AWAY WITH (Snip! - Legal Dept)
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JONATHAN'S TOP TEN VIDEO GAME BABES With so many computer and console owners being spotty sex-starved adolescent boys with limited social skills, it's not surprising that game publishers often use hormones as the way to a punter's heart. We asked AP's resident testosterone-charged lust god Jonathan Davies to nominate the most successful efforts. 1. Kiki from Gem'X 'She loves me, apparently.' 2. Doralice from Fascination 'Phwoar.' 3. Zooz from Zool 2 'Zool, but dressed as a girl - surely every video-gaming boy's dream.' 4. Sonia from Indy 4 'A fine, independent woman.' 5. Anthemis from Entity 'Leather, whips, dinosaurs and magical powers. I think you know what I mean.' 6. Elvira 'Would have come higher, but she's a bit, well, real.' 7. The mystery girl from the beginning of Ishar 2 'She might have been just newly murdered, but...' (Snip! - Ed) 8. Kate from Back Sides 'Especially in AGA mode, eh lads?' 9. Jane from Back Sides 'Nnnnggghhh.' 10. Muriel from Back Sides (Jonathan? Hello? Jonathan? - Ed) |
TOP TEN PERIPHERALS |
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LISA'S TOP TEN VIDEO GAME DUDES Token no-sexist gesture for our seven female readers combined with joke at Lisa's expense. Hurrah! 1. Postman Pat "I love a man in uniform." 2. Captain Furillo of Hill Street Blues "I love a man in uniform." 3. The doctor from Life & Death "I love a man in uniform." 4. The referee from Manchester United Europe "I love a man in uniform." 5. The Fat Controller from Thomas The Tank Engine "I love a man in uniform." 6. The barbarian from Barbarian "Phwooar, eh girls?" 7. Dexter Fletcher from Gamesmaster "Ooo, I think he's lovely, and he's real." 8. All the players from Sensible Soccer "They must be all hot and sweaty at the end of the game" 9. All of the Sabre Team "I love a man in a black jumpsuit and a balaclava." 10. The driver from Out Run "He's got a big sports car." |
TOP TEN COMPETITION PRIZES Oops. We appear to have slipped back into our old ways just for a second at the end there. But hey, we tried. If you think you could be even more positive than us, though, why not have a go? Send your own top ten of favourite Amiga-related things in the same vein as the ones above to 'I'm Happy, I'm Happy, And I'll Punch The Man Who Says I'm Not', AMIGA POWER, 29 Monmouth Street, Bath, BA1 2DL, and we'll award next month's top ten Amiga games to the best one. |