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      WHY I DON'T HATE VALVEGetting results, the WoS way.
 
       One man fighting alone against overpowering 
		numbers, yesterday.
 
      From: REV. STUART CAMPBELLDate: 20 OCTOBER 2007
 To: GABE NEWELL, VALVE SOFTWARE
 Subject: WHY DO YOU HATE SO MANY GAMERS?
 
      Hi Gabe. I'm a professional videogame 
		journalist and former software developer with a love for FPS games, and 
		I wish I was writing this to tell you how much I'd enjoyed the Xbox 360 
		version of Orange Box, because I've had UKP40 burning a hole in my 
		pocket for weeks waiting for it. Unfortunately the money's staying 
		there, because you apparently hate me - and millions of other FPS-loving 
		gamers - and I'm actually writing to see if I can find out why. 
      Millions of people were introduced to the 
		joys of the FPS by the majestic Goldeneye on the N64. Many of those 
		people went on to enjoy other great FPS titles like Perfect Dark, 
		Timesplitters, Halo, Halo 2, Call Of Duty 2 and 3, Perfect Dark Zero, 
		and Halo 3. They were able to do this because the developers of those 
		games did their jobs properly, and included both PC-style and so-called 
		"legacy" control options, so that people who'd learned on Goldeneye (or, 
		indeed, on the original Wolfenstein, Doom, and Quake) didn't have to 
		learn a completely new and - to them - totally unintuitive control 
		system in order to play them.
 Using PC-style controls when you're used to "legacy" ones is like a 
		left-handed person trying to use right-handed scissors - some people can 
		manage it, but for the majority it's horribly awkward and uncomfortable 
		and ultimately just far too much trouble. I've tried a dozen times to 
		get used to PC-style controls, and even though I'm a professional who 
		plays all kinds of games all day long, I just can't do it. It's like 
		rubbing your stomach and patting your head at the same time, rolling 
		your tongue or doing that Spock thing with your fingers - some people 
		can manage it, some just can't, and when you can't there's no point in 
		wasting money on a game you know you're not going to be able to play.
 
 So why, in the name of Holy Jesus, do Valve not take the TEN MINUTES of 
		effort it would need to include a legacy-controls option in their games? 
		You have southpaw controls and inverted Y-axis, but apparently can't be 
		bothered to add one more simple little option, requiring just two inputs 
		to be swapped over, which would open up your game to literally millions 
		of extra potential customers.
 
 (The last survey I saw on the subject said that 25% of FPS players still 
		preferred legacy controls. Even if you think the figure is smaller than 
		that, even if it was 1%, it would still be hundreds of thousands of 
		possible extra sales, for the sake of almost no effort or cost at all. 
		Unless you're paying your coders about $12 million per hour, it's 
		clearly sound financial sense. Heck, even 20 extra sales would probably 
		justify the single man-hour, at the absolute most, that it would take.)
 
 So why don't you? It's not a rhetorical question, I'd really love to 
		know why so many developers and publishers make such a seemingly 
		cretinous decision. (As I've noted above, most of the most successful 
		console FPS games include both options. Can this be entirely 
		coincidental?) Has it just never occurred to anyone at Valve? Do you 
		never play console FPS games, regarding porting them from the PC as a 
		tiresome chore which deserves no 
		thought or care? Does some total idiot producer somewhere think an extra 
		option confuses people? (A ludicrous idea, since people who are happy 
		with the default setup will never even know that an alternative exists, 
		but in my development experience you can never underestimate the 
		stupidity of producers.) Can you REALLY not spare those ten minutes to 
		have someone swap two inputs and add a tickbox to the menu? Are you so 
		rich that you just
		don't want any more people buying your games because you already think 
		that the wealth is making you a worse person?
 
 Help me out here, Gabe. I honestly can't for the life of me think of a 
		single sane reason not to do such a tiny, easy thing with such huge 
		potential rewards. In fact, the pointless, senseless absence of legacy 
		controls in console FPS games makes me so crazy with rage (both personal 
		and professional) that I'll leave you now, since the effort of not 
		unleashing a stream of foul-mouthed abuse is making me a little 
		light-headed. But I'd really appreciate it if you could find half a 
		minute somewhere to tell me why it is that you don't want my money, or 
		that of countless thousands of other console owners. (And if you don't 
		know, maybe you could ask the boneheads who made Bioshock.)
 
 Cheers,
 S.
 
       WoS, attempting to run down a corridor using 
		non-legacy controls, yesterday.
 
      
		From: YAHN BERNIERDate: 20 OCTOBER 2007
 To: REV. STUART CAMPBELL
 CC: GABE NEWELL; KERRY DAVIS; STEVE BOND
 Subject: 
		RE: WHY DO YOU HATE SO MANY GAMERS?
 
      
		Hey Stuart,
 Thanks for writing in. I can assure you that there is no conspiracy on 
		our part to make the 360 games less fun for anyone. To be honest, I'm 
		not sure the issue of "legacy" controllers was something that even 
		showed up on our radars. It just hasn't been something we've received a 
		lot of requests for (yours is the first such request I've seen, but I'm 
		not as close to the x360 controller work as I am to the PC work). My 
		understanding is that legacy mode just swaps the meaning of the two 
		analog sticks? If there is more to it, please forward a link with the 
		specifics for us to consider.
 
 If that is all you are requesting, then it may be possible to add a 
		"legacy" controller option to the controller UI in a x360 title update.
 
 If we do that, I'll shoot you an email when the title update goes live 
		and maybe then you can check out the games.
 
 If you were to buy the PC version (say, through Steam, of course) then 
		it's actually possible to use an Xbox style controller (Microsoft makes 
		USB connector version of the x360 controller) on a Windows PC and in 
		that case you would have access to tweak with the joystick config files 
		directly and map them in any fashion you wanted.
 
 Cheers,
 
 Yahn Bernier
 Software Engineer
 Valve
 
        
      
		From: KERRY DAVISDate: 20 OCTOBER 2007
 To: REV. STUART CAMPBELL; YAHN BERNIER
 CC: GABE NEWELL; STEVE BOND
 Subject: 
		RE: WHY DO YOU HATE SO MANY GAMERS?
 
      Hello Stuart,
 I'm part of the Xbox 360 team here at Valve, and we appreciate your 
		feedback.  Yahn is correct, the legacy configuration simply wasn't on 
		our radar - when making the transition to the Xbox 360 we were building 
		on what we learned from the Xbox version of Half-Life 2.  While we 
		received much feedback on that product from the community, there was 
		never a particular demand for legacy controls.
 
 That said, you're absolutely correct that there's no reason we can't add 
		support for this to our engine and include the option in future products 
		on the Xbox 360.  I'll investigate the possibility of adding this in a 
		future update for the Orange Box, though I can't guarantee it as the 
		patching process is a bit more restrictive on the consoles than it is 
		over Steam.
 
 Thanks again for bringing this to our attention.
 
 Best,
 
 Kerry Davis
 Software Engineer
 Valve
 
             Valve engineers at work, yesterday.
 
			From: REV. STUART CAMPBELLDate: 20 OCTOBER 2007
 To: YAHN BERNIER
 CC: 
			GABE NEWELL; 
			KERRY DAVIS; STEVE BOND
 Subject: RE: WHY DO YOU HATE SO MANY GAMERS?
 
			Wow. Thanks for the speedy reply. 
			You're right in assuming that legacy controls just involve swapping 
			the x-axes of the two analogue sticks, so that move and turn are on 
			the left stick, with look up/down and strafe on the right stick. I 
			have no idea how the technology would work, but if there's some way 
			that that could be fixed on the 360 via a patch, that would be 
			extremely impressive, and you'd have a guaranteed sale.
 I'm surprised you haven't had more feedback on this subject - I 
			posted it myself a couple of times on the Steam forums, both at the 
			time of the Xbox 1 release and more recently. If you Google the 
			subject you get a lot of results (and that's with very specific 
			search terms):
 
 http://www.google.co.uk/search?hl=en&client=firefox-a&channel=s&rls=org.mozilla%3Aen-GB%3Aofficial&hs=Bso&q=orange+box+xbox+%22legacy+controls%22&btnG=Search&meta=
 
 and it's also clearly enough of an issue for this guy to make a 
			worthwhile business out of selling modified controllers to fix the 
			bits that developers don't implement, both legacy and southpaw:
 
 http://www.geocities.com/xequals16/
 
 I just didn't fancy adding another hundred bucks to the $80 for the 
			game, no matter how much I wanted to play it. And as for the PC 
			version, I didn't buy a 52-inch telly so I could play my HD games on 
			a piddly little PC monitor in another room... ; )
 
 Thanks again for the reply, and for at least the glimmer of hope of 
			a fix. I'll be watching the skies.
 
 S.
 
             In a hilarious irony, the modder no longer 
			offered legacy pads yesterday.
 
			From: REV. STUART CAMPBELLDate: 17 NOVEMBER 2008
 To: KERRY DAVIS; YAHN BERNIER
 CC: 
			GABE NEWELL; 
			STEVE BOND
 Subject: RE: WHY DO YOU HATE SO MANY GAMERS?
 
			So, can we expect proper control 
			options on Left 4 Dead 360...?
 ; )
 
             Sneaking up from behind, just when they've 
			forgotten you're there, actually yesterday.
 
      
		From: STEVE BONDDate: 17 NOVEMBER 2008
 To: REV. STUART CAMPBELL; KERRY DAVIS; YAHN BERNIER
 CC: GABE NEWELL
 Subject: 
		RE: WHY DO YOU HATE SO MANY GAMERS?
 
      Hello Stuart,
 It's great to hear from you again. As you'll see from the CC lists 
		below, I'm another of the team members with which Gabe shared your 
		Orange Box feedback last fall. Kerry, Yahn and I work on various UI and 
		input systems in Valve products and the Source engine. To address your 
		question simply, Left4Dead for the XBox360 does not support Legacy 
		controls off-the-shelf. This is due to Certification time constraints 
		and other reasons that probably won't serve as good excuses for you and 
		the other customers awaiting this feature.
 
 Hopefully you'll be pleased to hear that, upon being reminded today of 
		this nagging problem, we will be implementing Legacy control support 
		in Left4Dead as part of the first L4D Xbox Live update, due out later 
		this year. Though it will take more than ten minutes, you should 
		know that the mere act of writing this email to you has doomed me to 
		this task.
 
 While no substitute for missing this feature in the box, it is my 
		sincere hope that this news helps you from last fall's "crazy with rage" 
		to something more heart-healthy like "miffed by postponement" or "merely 
		inconvenienced due to setback".
 
 Thanks again for your feedback,
 
 -Steve
 
			 A Mexican standoff, with someone running 
			belatedly to the rescue, earlier today.
 
			From: REV. STUART CAMPBELLDate: 17 NOVEMBER 2008
 To: STEVE BOND
 Subject: RE: WHY DO YOU HATE SO MANY GAMERS?
 
			That's awesome news, Steve. Consider 
			my alert status officially downgraded to "actually rather pleased, 
			with very occasional showers of slight impatience".
 : )
 
             Step 4: Profit!
 
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