WHY THE SPECTRUM WAS BETTER THAN THE C64
Originally written for
Way Of The Rodent's "8-bit
wars" special.
Why was the Speccy better than the
C64? Well, there's all the stuff about the games, sure. One
shouldn't forget the amazing, groundbreaking
titles
that the Speccy was playing sole host to while the C64 pioneered the
dull, soulless games industry of today with endless arcade ports and
licences. 3D Deathchase, Chaos, Rebelstar, Lunar Jetman, All Or
Nothing, Deus Ex Machina, Knight Lore, Fat Worm Blows A Sparky, Atic
Atac, The Train Game, Mined Out, Hijack, Wheelie, Dark Star... the
list is - well, this particular one ends here, but there are so many
more games that could go on it, as predominantly British Speccy
developers showed time and again the quirky originality that so
often characterises them and is missing from their lunkheaded US
counterparts.
We shouldn't neglect the clean, crisp artistry of Speccy graphics (reachng
a pinnacle with the ultrabold minimalism of the awesome Cruising On
Broadway), in bright razor-edged rainbows compared to the blobby vomit-coloured
chunks of most C64 titles.
That the C64 could (almost, anyway) recreate the Speccy's
laser sharpness
in titles like Manic Miner, but nearly always chose games that looked like
they'd been drawn with a toddler's chewed-up Lego and some
paint-daubed potato halves, speaks volumes
for the babyish unsophistication of its audience.
If The 8-Bit Generation Had Been In 1968:
(Left) The C64. (Right) The Speccy.
We shouldn't forget the C64's
20-minutes-plus loading times in its early years, that's a definite,
nor the terrifyingly expensive cartridge games or disc drives you
had to fork out for in those days to get round them. And we should
certainly make a point of recalling the Speccy's ultra-accessible,
error-proofed
version of BASIC, which led so many of today's coders gently by the
hand into the forbidding world of programming where the C64's sent
them reeling in terror - the difference between dumb, soul-sapping consumption and
the life-giving spark of creation.
But most of all, the reason the Speccy
was (and remains) better that the C64 is this - the C64 was just so
God-damned all-to-Hell ugly. A hideous, bloated,
1960's-looking design atrocity, you had to be a tasteless idiot just
to be prepared to tolerate having one in your home (a fact which
alone instantly renders all pro-C64 arguments worthless, as they by
definition come from tasteless idiots whose opinion must be
discounted accordingly).
Those grossly-wrong proportions - too wide, too shallow, too tall.
Those awful, awful keys, with the much-too-deep concave surfaces,
sharp raised edges and huge crevasses in between, that made your
fingers hurt and were the chief reason the C64 had so many dull
arcade-type games compared to the Speccy's full, deep and broad range
of genres
(because anything you couldn't play on the C64 with a joystick and single fire
button was an agonising, skin-shredding trial). And the less said
about the colour scheme (beige and brown! Mmm!) and the embarrassing
Fisher-Price typefaces the better. Christ, the Dragon 32 was
prettier than the C64.
If The 8-Bit Generation Had Been In 1977:
(Left) The C64. (Right) The Speccy.
Compare and contrast
the C64 with the Speccy,
however. The original model is nothing short of a timeless design
classic. Thrillingly compact, jet black, supermodel-thin. Soft,
yielding keys covered in iconic, mysterious symbols in a pin-sharp,
futuristic-yet-understated font, and that modest, stylish
brushstroke of rainbow colours at the bottom-right colour - glance
at Uncle Clive's spoof Speccy "joypad"
to see just how recognisably beautiful the Speccy's design still
looks today. The original Speccy beside the C64 is like lining up an
iPod against an old Dansette. Even the Plus/128 models, with their
ill-advised plastic keyboards, are a joy visually, as if the old
Speccy had encased itself in body armour like a shiny black version of
Robocop. The C64, by
comparison, is something more closely resembling a fatter, older
version of Neil from The Young Ones crossed with Roy Wood of Wizzard.
Directive 5: Kill All Hippies.
In fact, the C64 versus the Speccy is really prog rock versus punk
rock (an analogy backed up by the way C64 apologists always whine on
about the poxy SID chip, preferring its stale, sterile "musicianship" to
the anyone-can-do-it punk energy and function-over-form ideals
represented by the Speccy). And I'll take Sid Vicious over the SID
chip, the Doberman-lean 195 seconds of "Pretty Vacant" over a
25-minute Yes keyboard solo, any day from now unto eternity. Shove
your C64s up your pallid, flabby arses, you wet bunch of
Woodstock refugees. Your computer - like your games - is ugly and shit, and we're so
pretty, oh so pretty. And we don't care.
The 8-Bit Generation Today: (Left) The C64.
(Right) The Speccy.
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