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THE
RAIDEN
PROJECT |
By
Seibu Kaihatsu Sony Playstation 1995 |
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(Above) US release published by
Sony (Below) Original Japanese release (Top of page) UK/Europe
release by Ocean
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Raiden Project - Near-as-dammit Arcade-perfect Raiden and
Raiden II on Playstation!
The first time I
ever played a Raiden game was at a Pizza Hut (which in my area
always have better games than the arcades) back in
1993... and I must have wasted 5 bucks on the thing. I
liked the game so much that I soon went looking for the SNES port
known as Raiden Trad... but I never could find a
copy. Supposedly the SNES version was a crappy port, so perhaps that
worked out for the best. A few years later, it came to my attention
that this new-fangled Sony device was receiving a two-in-one deal
known simply as "The Raiden Project". Needless to
say, I was sold on the PSX right then and there. Toshin-what? Ridge
who? Now, it was a full year after the PSX's launch before I got
one, and by then RP's great popularity was apparent; I had the
hardest time finding a copy, and when I did I paid only $19 for it,
brand new. I almost feel sorry for ripping off that poor Kaybee
store like that. :)
STORY: Standard shooter
fare...
Raiden:
Aliens are invading Earth, and have
utterly destroyed our defenses! Some nameless
group of scientists have managed to capture an alien
fighter and used the technology to create a
super-fighter, which naturally is humankind's
last hope.
Raiden
II: Aliens come back
for revenge blah blah blah.. Well, if you're looking for
some sort of deep plotline in your shooters, learn Japanese and go
play Radiant Silvergun. :) |
GAMEPLAY: RP's greatness lies not
with what it does, but how it does it. Gameplay wise,
Raiden and Raiden 2 are little
removed from Xevious, though you do get a few new weapons. In both games, your
ship has three sets of weapons. The main cannons can fire
vulcan shots, lasers, or this
neat looking homing plasma (R2 only). Once the
coolness of the plasma weapon wears off, you'll realize it pretty
much sucks and start using the other two weapons. The laser is
supposed to be the most powerful weapon (since it only fires in a
small area ahead of your ship); however, the vulcan shots can
cover the entire screen when powered-up fully, and at point-blank
range the vulcan is actually more powerful than the lasers. Of
course, fighting bosses at point-blank is usually quite risky. You
also have missiles at your disposal.
Normal missiles fire straight ahead and are more
powerful than the homing missiles, which are
weaker but fire more quickly. Also, you have a limited supply of
Bombs. Normal Bombs create a
large blast radius that causes heavy damage to anything in its
range and absorbs enemy fire. Cluster Bombs (R2
only) spread over a larger area but cause less damage.
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CHALLENGE:
You want it, you got it. The game has four
difficulty settings, and even the easy setting can prove a
challenge. Unless you do something wimpy like jack up the continue
settings. :) (True Raiden-junkies might like to turn on the
'start-back' feature in the options menu to make the games a lot
more exciting.. finish either R1 or 2 in this mode and you'll feel a
hero I can tell you.. Mike). Raiden Project can
flood the screen with bullets quite a bit, but they can usually be
avoided with skill or using the bombs. Fear not, though, for RP
doesn't fall nearly as far into the Smart-Bomb Trap as Darius Gaiden
or RayStorm
do.
GRAPHICS: Raiden looks
a bit dated, but you have to consider that it came out in 1990.
Raiden 2 has much better graphics, which IMO hold
well even today. It's all straight 2D sprite graphics, though, so if
your graphics must be some form of polygonal mish-mash, you might
want to look elsewhere. Surprisingly, slowdown is quite rare,
usually only occuring in 2P mode when both players are fully
powered-up. My only complaint here is the shrapnel that Raiden 2's
enemies create when destroyed can sometimes make it difficult to
tell what's harmless and what's actually a bullet. But it just takes
some getting used to.
AUDIO: The original
music from the arcades sound quite weak; fortunately, you can select
"remixed" versions of the music for both games that sound much, much
better. And the music is not really that bad at all. My favourite
selections are R1, Level 1 and R2, Level 2 (remixed, of course).The
sound FX from R1 are a little dated, but again what do you want from
a game from 1990? :) R2's are much improved, especially the
explosions. Be sure to crank up the volume before you destroy
something big, like a boss.
CONTROL: My
only complaint in this department is what happens when you try to
rig the game to horizontal scroll, where you turn your TV on its
side to recreate the arcade experience. Unfortunately, there is no
option to reconfigure the controller to adjust to this, so if you
choose this option, you have to play holding your controller
sideways. It's not difficult to get used to doing that, but it would
have been nice to include the option.( Note: only the US version
seems to have this problem, the Japanese/European releases include
an option to reconfigure for arcade-style vertical controls -Mike ).
Other than that, the game controls quite
nicely.
OVERALL: 10/10. Raiden
2 remains to this day the standard to which I compare all
vertical shooters. It might not have the innovation or graphics of,
say, Radiant Silvergun, or the awesome Zuntata
soundtrack of Darius Gaiden, but makes up for that
by still being a blast to play. A must have for anyone with a PSX.
Don't just sit there, go grab yourself a copy
now!
Score out of
Five:
Zach
Keene
Zach is the author of many FAQs including G-Darius,
Gradius III, Einhänder,CSOTN, and the AGVS
FAQ
ftp://members.aol.com/fnlfanatic/arcanelore/
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