VIRTUA RACING: FLAT OUT
(PS2: Sega 3D Ages/Japanese import)
Bought from www.play-asia.com for
about £15 (inc shipping)
When your
correspondent worked for top developers Sensible Software, there
were only a few games by other companies that were played to a
serious degree in the Sensible offices, located in the leafy
metropolitan hubbub of Saffron Walden. One was the original Ridge
Racer on PS1 (comfortably ousting the also-popular but flawed Saturn
port of Daytona USA), another was the early 3D platformer Jumping
Flash (which company co-director Chris Yates couldn't put down), but
the biggest resource-hog in the firm's
state-of-the-art- technology-stuffed games room was probably a game
on Sega's disastrous 32X console.
The 32X port of Sega's own
pioneering coin-op Virtua Racing had slightly glitchy graphics and
some annoying sound issues, but was nevertheless a superbly playable
and faithful port of the arcade original, and also boasted two
excellently-designed extra tracks, which made it perfect for
best-of-five racing bouts in the speedy split-screen two-player
mode. The game's finely-judged balance between fast, wide tracks
favouring the speed merchant with nerves of steel, and more
tortuous, narrow and twisting affairs rewarding the more technical
driver, made contests endlessly unpredictable and entertaining.
Sega later
released, in conjunction with the short-lived games arm of Time
Warner, a Saturn version of VR which - while boasting an impressive
10 tracks, plenty of speed, and generally not being nearly as bad as
it's usually painted in
reviews - didn't get the handling quite right and was largely ruined
by incessant loading and, especially, whichever doughnut- brained
cretin it was who decided that the Grand Prix races at the
core of the game should be a gruelling, unalterable 10 laps long. Hence the
home-gaming world has been waiting many years for a "perfect"
conversion of Virtua Racing, and courtesy of Sega's "3D Ages" budget
PS2 remake label, it's finally got one. Or nearly, at any rate.
"I'm just going to park here and admire the
view for a minute. Aahh."
Virtua Racing
has several factors which appeal particularly to this writer.
Firstly, there are the stylised, superbright and ultra-clean
graphics, whose sharp lines and simple colours create a far more
evocative feel than any amount of gritty, "realistic" modern racers
with their fancy textures and round wheels and all. (The look is
partly the inspiration for some of the more inventive recent
attempts in the genre, such as Capcom's Auto Modellista.) More
importantly, VR was pretty much the last "serious" arcade racing
game (as opposed to fun knockabout titles like
Cruis'n USA) which was more about steering than sliding. It
is possible to spin out in Virtua Racing, but you have to make a
real effort, and as long as you don't do anything stupid your car
will keep facing in approximately the right direction, leaving you
to concentrate on going really fast, overtaking the opposition and
getting your racing line exactly right on corners (which is the
single biggest key to success in the game) - in other words, all the
things racing games should be about, not an eternal struggle
just to keep the bloody car on the tarmac.
Virtua Racing:
Flat Out is, in common with most of the 3D Ages range, a fairly
no-frills remake. In addition to the three tracks of the coin-op,
you get three all-new ones - a short loop set around a sunny Pacific
island, and two tracks which aren't the same as, but bring to mind,
the extra courses from the 32X game - a long one set in a
mountainous orange desert, and one tight, twisting city track strewn
with right-angle turns and bridges. You also get a couple of extra
game modes in addition to the straight three-track, single-race
Arcade Mode: a "free run" option where you can race any track
immediately against your choice of opponent numbers, laps and
weather conditions (some token weather being one of the few
additions in this remake), and Grand Prix career mode, where you
race a season of all six
courses (four laps each, for a total of just 24 laps per "season"
rather than the Saturn game's daunting 100) and can unlock several new vehicles.
"Blimey, that was a hell of a skid."
Blissfully, the feel of Virtua Racing
has made it across intact in the conversion, and this is just about
as close to the arcade experience as you could hope to come without
buying a coin-op (which, incidentally, can still be widely picked up
at bargain prices, eg £450 for a two-player sit-down model, by
viewers with plenty of cash and a big garage/spare room who know
where to look). The frame rate is actually smoother than the arcade
game's, although slightly disappointingly Sega have passed up the
chance to significantly improve the game's pop-up issues. They're
not serious and don't affect the gameplay at all, only some big bits
of scenery and only really if you're using the most zoomed-out view
(which is, nevertheless, the View Of Champions, and whose absence
from subsequent titles like Daytona was a cruel blow to this
reviewer), but it'd have been nice if the power of the PS2 had been
worked just a little harder to render the beautiful locations with
the total solidity they deserve.
It'd also have been good if some of
the tracks from the other VR ports had made it too, for a properly
definitive version - how hard or time-consuming could it have been
to transport these simple untextured polygons across from the 32X and
Saturn games? You don't even, it appears, get to race the six
existing tracks backwards or mirrored or anything. The disappointing
lack of such basic and easy-to-implement features is the chief
reason VR: Flat Out doesn't break the 90% barrier. Racing the
same six-track Grand Prix over and over again to unlock the new cars does get a
little dull and repetitive, and reversed and mirrored courses would
have done a lot to alleviate it at very little cost in development
time or effort..
But forget the quibbling. This is a
great conversion of one of your reporter's favourite racing titles
of all time, a sheer joy to play on its own and also one of the
finest two-player racetrack battles money can buy (though obviously,
with a thoughtlessly-even number of tracks in this incarnation, you
may need to have series tiebreakers. Two percent off). And if you've
got a chipped or Japanese PS2, it's the best racing a really
piddlingly small amount of money can buy, too. It looks as if at
least some of the 3D Ages titles will get a UK release sometime in
2004, but if you've got the hardware for it don't wait. Racing
doesn't get much purer and more enjoyable than this slice of
absolutely classic Sega arcade action.
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