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THIS MONTH I'VE MOSTLY BEEN PLAYING
Date: October 2008
Game: Ketsui Death Label (DS)
Reason: because somebody has to.
“Bullet hell” shoot-‘em-ups never get
reviewed properly in the West, either in print or online, because
almost nobody knows the first thing about shmup culture. It’s an
area of gaming that’s turned inwards on itself almost as much as the
world of the 2D fighting game, which is now almost completely
impenetrable to outsiders. (Street Fighter 2 and its derivatives
have now been released about eight times in the last two years,
because it’s the last fighting game that the ordinary gamer could
understand.)
It’s into that world that Cave/Arika
have chosen to release the DS’s first bullet-hell shmup (and indeed
only about its fourth shmup of any kind), and it’s not likely to get
much of a welcome from anyone else. Cave’s games are at the hardest
end of the hardcore spectrum (their last major home release,
Mushihimesama for the PS2, is probably the most
insanely
extreme
bullet-hell game ever – heck, even the name is almost impossible to
spell), and while Ketsui is relatively restrained by their
standards, this DS implementation of it is so refined and distilled
that anyone but the most hate-filled, wild-eyed shooter obsessive
(hello shmups.com!) is going to recoil from it in horror.

This is the only stage of the normal game that
even approximates a normal shmup.
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