METAL SLUG RESURRECTION
Seventh
time's the charm
Alert WoS viewers will already be
familiar with this site's
range
of
views on SNK's Metal Slug series. From hugely refreshing
beginnings, the franchise rapidly degenerated into a cynical
cash-milking business punting out lazy and inferior titles with
ever-growing rapidity and desperation. The nadir actually arrived
fairly early, with the abysmal Metal Slug 3, and there have been a
few flickers of hope - like the inventive Neo Geo Pocket spinoffs
(now excitingly playable via emulation on PSP, finally solving the
problem of the NGP's murky un-backlit screen) and the aforementioned
GBA title, which came up with many of the ideas that have been more
fully fleshed out in this new DS release - but mostly the
announcement of a new addition to the Metal Slug family, and
especially one belonging to the "proper", numbered branch, has been
occasion only for some sad reflections on the latest half-arsed
indignities to be inflicted on a once-proud name in the name of a
quick profit.
Metal Slug 7 is, rather startlingly,
the best Metal Slug ever.
The game looks vastly better onscreen than in
these rather crappy press-release screenshots.
While looking pretty much the same as
all the earlier games, and playing in an identical manner, MS7 has
seen some fundamental changes just below the surface which have
radically improved it as an experience. Most of them are in the
metastructure, but there's one great big one in the game itself,
which is the most welcome change in the series' formula since the
original made its little-heralded debut in unsuspecting arcades back
in 1996. (Yeah, it's now well over a decade since Metal Slug 1. I'm
afraid you ARE that old.)
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