FAMILIES REUNITED
Stuart Campbell comes from a long and
extremely complicated line of ancestors who contributed their
diverse genes to create and shape the unique individual that we all
know and love so much today. But he’s not the only one.
It’s easy to get irritable when idiot
videogame journalists excitably acclaim the stunning "originality"
of games which have supposedly appeared out of nowhere, but about
which anyone who knows anything about games knows otherwise. The
most celebrated - if that's the right word - example of recent years
would probably be Worms, recipient of all sorts of originality
awards despite being simply the latest in a 20-year-old line
encompassing scores of previous games which play in exactly the same
way.
(The first example your correspondent knows of is Artillery Duel on
the Colecovision from 1983, but the genre may well go back further
still.)
But sometimes that ire is a tad unwarranted, because some games are
so obscure that it's only by sheer dumb luck that anyone would even
have heard of them, far less be able to identify that they were the
estranged parent or illegitimate child of a far better-known
classic. Count on the dauntlessly diligent descendant-detectives of
Retro Gamer, then, to uncover some of the missing links and finally
bring together some of gaming’s greats and their grand-relatives.
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CASE FILE #1 – CHUCKIE EGG
Chuckie Egg is one of retrogaming’s
cornerstones. Alongside the Donkey Kongs, Manic Miners. Stunt Car
Racers and Speedball 2s, Nigel Alderton’s high-speed henhouse
hurry-scurry still represents many people’s ideal for the form, with
its slick controls and non-stop action. Surprisingly few games,
though, have actually replicated its style – not even its own sequel
played similarly, being a comparatively staid and sprawling arcade
adventure. The only game that can truly lay claim to Chuckie Egg’s
DNA is Bill & Ted’s Excellent Gameboy Adventure.
Along with Lode Runner,
Chuckie Egg is a contender for the game to have appeared on the most
formats ever.
Despite this reporter’s single-handed trumpet-blowing crusade over
the last decade, the number of people who’ve heard of this early
platformer for the mono Game Boy is still, taken as an average and
rounded off to the nearest whole number, zero. Which is a tragedy,
because it’s simply one of the greatest platform games of all time.
Comprising 50 single-screen levels spread across 10 worlds, it’s a
riot of invention and pace with something new on almost every stage,
but telltale signs like its speed, ladder-jumping and infinite-fall
ability mark it out as a clear homage to Alderton’s game, with one
of the most obvious tributes being the appearance in World 5 of a
version of Chuckie Egg’s “super duck” (in the form of a flying
stingray) which tracks the player across the level regardless of the
platform structures.
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