HOW REFRESHING! HOW FRUIT!*
Stuart Campbell was so taken aback
by the universal popular acclaim for his videogame pinball spinoffs
feature in RG45 that by public demand, he’s written one about fruit
machines too.
There are two different basic kinds of
people who read Retro Gamer. Some of you just want to be reminded
nostalgically of happy times spent playing the games of your youth,
while others see the magazine more as a chance to discover games
they missed the first time round and to look at gaming as a timeless
whole in more depth than shallow, hype-obsessed “current” games mags
do. (Which is why RG also covers games which have just been
released, but are “retro” in style rather than by calendar date.)
Viewers in the first group should probably move on to the next
feature right now, because this piece belongs very much in the
latter camp – to this reporter, there’s hardly anything in gaming
more fascinating than an attempt to translate highly distinctive
gameplay values to totally unsuitable-seeming platforms, whether
it’s making a boardgame out of Centipede or converting Tempest to
the ZX81. And there can be few more challenging tasks for a game
designer than bringing an all-action arcade game into the low-tech
money-sucking realm of the fruit machine.
The modern amusement arcade is a very
different place to the one of the golden coin-op era of the 80s and
early 90s. The actual number of arcades hasn’t declined all that
significantly in the last 20 years, and most of them are still in
the same place and look the same on the outside, but where the
interior used to be full of videogames, almost all city-centre
arcades (and even a lot of seaside ones) are now mostly or entirely
populated by no-armed bandits. But the superstars of gaming weren’t
going to be pushed out as easily as that.
We’ve seen in previous
issues of RG how classic videogames have colonised other formats
like board games and pinball tables, and fruit machines (or AWPs as
the arcade industry calls them, standing for Amusement With Prizes)
were to be no different. With vastly varying degrees of success,
coin-op companies have for years been bringing your favourite
videogame stars, like washed-up boxers greeting casino visitors,
into the adult world of gambling. So grab your fake ID, quickly grow
a moustache, and try to look like your dad as we sneak into this
magical palace of – quite literally! – forbidden fruits, and try not
to get ourselves grabbed by the bouncers. Madam.
-----------------------------------------------------------------------------------------------------------
SPACE INVADERS
For no particular reason, we’re going
to look at videogame fruit machines in roughly the chronological
order of the original games they’re based on, so we start with
what’s actually one of the more recent AWPs to hit arcades –
Crystal’s interpretation of Taito’s seminal Space Invaders. While
we’ll see games later on that are more faithful to their
inspirations, there’s a pretty decent Invaders vibe here, not least
in the shape of the large squadron of space baddies that form the
central feature board. Once you’ve earned your way onto the reel
loop below, you build up Laser Base “lives” to access the feature
board, and moves that allow you to aim at specific invaders on the
board and collect the cash values or features they guard. You can
also shoot down the Mystery Ship to get yourself into the Big Money
bonus area.
The AWP game employs lots sound and
visuals reminiscent of Space Invaders 95 (see The Definitive Space
Invaders in RG issues 41 and 42) to capture the atmosphere of the
1979 original, and much like its monochrome predecessor it’s an
absorbing and tense game which balances risk and reward on a
tantalising knife edge. All fruit machines do that by their very
nature, of course, but it’s rarely put into such sharp relief as it
is here by the constant thud-thud-thud of the trademark Space
Invaders heartbeat - making the two artforms, on this occasion, a
particularly good match for each other.
Fans of cheap double
entendres will be delighted (in addition to the “bouncers” joke in
the intro)
to hear that this particular style of gameboard is known in the AWP
industry as a “lapper”.
TO READ THE REST OF THIS FEATURE
(2,992 words), BECOME A
WoS SUBSCRIBER |
|