MATHS IS BEAUTY
Geometry Wars (Xbox/Project Gotham Racing 2)
World Of Stuart
makes no apologies for being several months behind the times (though
probably not The Times) on this one, because nobody in their right
minds spends any worthwhile amount of their one irreplaceable life
on IGN or Gamespot's forums. It took the fine chaps at
Way Of The Rodent to
alert your correspondent to this little news-gem, so it's entirely
possible it may have passed you, the normally-alert viewers of WoS,
by also.
Geometry Wars is
one of the latest in the line of that finest of traditions, the
secret hidden game. It's located in Project Gotham Racing 2, the
Xbox's slightly disappointing real-life street-racing blockbuster,
is at least twice as good, and is a fine example of how much fun
games could still be if it weren't for that pesky technological
progress.
No screenshots of GW appear to exist on the
web.
Geometry Wars is
pretty well-hidden, in an area of the game you'd normally never need
to visit, but easy enough to access. Simply start PGR2 as normal,
select a Kudos World Series game, and progress as normal until you
get to the Car Select screen. There you should see an option at the
bottom of the screen to go to your Garage.
Select that, then
press the Yellow button to enter "Walk Mode". Use the analogue
sticks to walk around (left stick for move and sidestep, right stick
for rotate - no legacy mode, tsk) and explore the various contents
of your garage until you come to the arcade cabinet at the
right-hand end. Go up to it and press the Green button to start
Geometry Wars.
So these were taken off the telly with the WoS
digital camera. Apologies for the quality.
Geometry Wars is
basically Robotron crossed with the famous Macintosh game Crystal
Quest, with vector graphics (following on from the similar-looking
hidden bonus games in Timesplitters 2 and on the "Degenatron"
section of the Grand Theft Auto: Vice City
fake retro website). It has
only a few different enemies to attack you with, but piles them on
in huge numbers for extremely intense action and a forbidding
difficulty level.
The
instructions/rules can be seen in full in the screenshot above, but
World Of Stuart, though slow in discovering the game, is proud to
bring you the world's first Geometry Wars Complete Unauthorised
Player's Guide! This comprehensive and definitive document begins in the paragraph
immediately following this one. Look, down there, under the
screenshot.
That's you, just above the top-right corner of
the dialog box.
The pic above shows
(after a fashion) pretty much everything you'll encounter in
Geometry Wars. The blue diamond-shaped enemies are the game's Grunts
- they lumber directly towards your ship, slowly but steadily, and
will dumbly walk straight into your bullets without flinching. The
green squares with the diamonds inside them pursue you more
determinedly, but will back away and dodge nimbly when you start to
fire in their direction. Purple squares with crosses inside home in
until you shoot them, whereupon they split into several smaller
versions of themselves, which chase you only in a slow looping
pattern.
And finally, red
circles sit completely still, but if you don't shoot them quickly
they grow (requiring more hits to kill) and form a sort of swirling
black hole (one can be seen towards the bottom left corner of
the picture), sucking in surrounding enemies (and deflecting your
bullets) until it reaches
critical mass, at which point it explodes in a shower of deadly
little fast blue circles which come after you like tiny hyped-up
vampire bloodhounds (or, for the more gaming-focused among you,
almost exactly like Swarmers in Defender).
Geometry Wars' idea of a quiet reflective
moment.
POINTS VALUES
Blue diamond - 45 pts
Green square - 175 pts
Large purple - 65 pts
Small purple - 125 pts
Red circle - 75 pts per hit, plus 175 destruction bonus
Blue swarmers - 100 pts
Destroying enemies with smart bomb - 0 pts
The longer you
survive, the better your weaponry gets - faster bullets, a wider
spread, a certain amount of homing ability - though it gets
downgraded when you get killed. There are no waves, there's no end,
and the only crime is to die with unused smart bombs. World Of
Stuart's current high score (after about an hour of play) is a
towering 133,375.
The brave and unusually-skilled among you may try to best it. Good
luck. |