Written by: Hugh
Lowry [Send
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Students Demand Fairplay over Video Game Prices
Students who are regularly stung by
the high price of PC and console software will soon be
given the chance to have their voices heard, say the
organisers of a new campaign.
The Fairplay campaign, led in part by
industry journalist Stuart Campbell, plans to boycott
the purchase of all video games from December 1st to
8th; one of the industry's most lucrative periods in a
bid to drive down prices.
New games for the three major consoles
currently range from around £35 on Sony's Playstation 2
up to as much as £45 on Microsoft's Xbox, although the
Fairplay website (http://www.fairplay-campaign.co.uk/)
suggests that: "there isn't a single reason that games
couldn't be sold at £20." High retail prices are cited
as being: "a disaster for the industry as well as us,"
since they dissuade potential consumers from making
impulse purchases as they might with music or video
products.
Currently game publishers must pay a
flat rate fee to distribute their software on Microsoft,
Nintendo or Sony's hardware. The primary aim of the
boycott, which takes place during a period when around
80% of annual sales are made, is to replace this flat
rate fee with a percentage of the game's store retail
value, thus driving down prices.
The campaign website states:
"Currently, a game sold at £40 requires a flat-rate
licence fee of around £8-£9. Clearly, this would make
selling the game at £10 or £20 economically impossible
for the publisher - they're being unfairly forced to set
high prices."
The organisers predict that nobody
would actually lose out through a price reduction -
stating that if prices were cut in half, "sales would -
at least - double." However, such claims have met with
some opposition from figures in the industry, who point
out that: "no evidence is ever presented to support this
claim".
Miles Jacobson, head of Sports
Interactive (producers of the popular Championship
Manager series) says that the campaign has: "interpreted
their results in a very journalistic way, rather than a
business way."
"If the campaign works it's more
likely to make more of the smaller companies go under
and leave us with a non-creative software industry. And
that would suck."
Speaking to Student Direct, Mr
Campbell said: "Students are exactly the sort of young,
enthusiastic demographic videogames are most popular
with. There are hundreds of thousands of them out there
who would love to be buying and playing videogames, but
simply can't justify the ludicrous expense in the
extremely difficult financial situation students find
themselves in these days." He went on to add:
"Affordable gaming would not only bring the industry
short-term gain, but create a huge market of people who,
coming out of university and into a comparatively
healthy financial environment, would already be
dedicated gamers ready to buy lots more games with their
new wages (and of course, graduates tend to attract
rather better wages and hence more spending money than
school-leavers too). Sadly, that's just one of the many
things the games industry is too short-sightedly stupid
to see."
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