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by Lisa Byron
Consumers are being conned, says The Fair Play
Group, and consumers should make a stand by boycotting retail
stores.
The controversial campaign was launched earlier this
week, with the team behind Fair Play comprising developers and
journalists as well as the general public - the biggest names being
freelance writer Stuart Campbell and John Pickford of Zed
Two.
Fair Play claims to boast other members from within the
market, although they are currently remaining anonymous.
The
sentiment behind the movement is simple; that games are too
expensive, and a series of activities are being planned to "force"
the industry to lower prices.
Spearheading the campaign is
what has been dubbed 'Don't Buy A Video Game Week' - with consumers
being urged not to buy games in the week from December 1st to 8th.
In addition, gamers are being invited to sign an online petition and
to take part in media stunts to increase publicity.
What has
stunned the market this week is the aggressive tone of the campaign
'manifesto' and the fact that the body behind it failed to discuss
its views with the industry before any action was
taken.
Fair Play spokesman John Abbott told MCV this week
that the group didn't see any reason for discussion: "We didn't
speak to any representative bodies; we didn't really see the point.
They've been resisting all overtures to reduce prices by sheer
reason and persuasion for many years now.
"It seemed time to
get a bit more serious about it and simply bypass them in favour of
the people who could make a difference - the games-buying
public.
Gentle logical persuasion has fallen on deaf ears for
many years. We decided something a little more drastic was required
to get the industry's attention. If we mobilise public support
sufficiently, the industry will have to comply - whether it
agrees with the arguments or not - out of financial
necessity."
The campaign has secured coverage with BBC Online
and The Sun, with more national press and possibly TV interest
expected.
"If 'Don't Buy A Videogame Week' doesn't result in
lower prices, further boycotts will happen. We're in this to achieve
something. After all, the industry has more to lose than the
consumer does."
Meanwhile, the industry has reacted in horror
at what could be a PR nightmare for the UK games business in the
run-up to the crucial Christmas season.
It follows a number
of retail complaints about the price of new releases on certain
formats, particularly Xbox and Game Boy Advance, and worries about
the speed at which full price titles on all formats are currently
being reduced in price.
"What has been obvious to many of us
for very many years now is the fact that drastically reducing the
price of a title so soon after its release sends two messages to the
end user," offered Clive Bishop, head of indie retail body NASCR.
"Firstly, it means wait a while and get it for a quarter of
the price and secondly that it can't really be worth the original
release price if it can be sold for a quarter of that so soon after
its release. In simple terms it completely devalues the product in
the eyes of the consumer, which makes the original SRP
nonsensical."
But while some within the trade would welcome
reduced prices, inaccuracies in Fair Play's campaign statements and
its destructive tone have caused anger.
"I was fairly vocal
in getting Xbox games down to £40 and GBA games down to £30," said
Chris Ratcliff of indie retail bible The Game Guide. "But a public
campaign is very damaging. If all games were £10 the indie retail
sector would go out of business."
Sony and Microsoft
preferred not to comment, but Nintendo was quick to blast a response
to the Fair Play group.
"A great game provides hours of
excellent, interactive entertainment and can be played over and over
again, providing unique experiences every time," said communications
director Shelly Friend.
"You can't judge the value of a game
by price alone - the quality of the game is key."
Former
Nintendo and Sony analyst Nick Parker, who worked with the MMC when
it investigated the industry, was outraged.
"The Fair Play
campaign is making spurious comparisons with movies and music. It
claims the Christmas period is 80 per cent of the annual
market but December accounted for 25 per cent of last
year.
"Although there should be an argument for cheaper
software, this campaign is ill-informed and should be rejected for
lacking sufficient cogent reasoning."
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