DETONATOR
(PS2: Midas Interactive)
Bought from local Safeway/Morrisons for £7.99
A couple of weeks ago, a diligent
WoS Forum reader alerted this reporter to a thread on another,
less intelligent, gaming forum in which your correspondent's name
was being taken in vain (as often happens in such places). Against
his better judgement, your correspondent read the whole thread,
which was a thoroughly depressing experience in which a load of
ill-informed idiots stridently shouted down some unfortunate bloke
who'd had the temerity to suggest that it was perfectly
possible to make modern, high-quality console games for (a lot) less than £200,000. The
thread served one positive purpose, in that it ably reminded your
debate-loving reporter why he no longer participates in videogaming
forums full of idiots, but it also sent him on a curiosity-led quest
to find such a game. That quest - which in fact comprised a single
and rather un-arduous trip to his local Safeway initially intended
for the purpose of purchasing some nice milk brioche rolls - is now
over.
Excellently, the game's gloomy, oppressive
setting is never explained.
Some time ago,
your reviewer picked up a copy of a promising-sounding Dreamcast
game, released in Japan late in the console's life, called Bomber
HehHe. The game, about laying explosive charges in order to demolish
large buildings, sounded like a novel and diverting concept, and
your correspondent was foolish enough to believe the
review on a poor-quality import-gaming website which confidently
stated that the game was easily comprehensible to those not versed
in Japanese. Naturally, this turned out to be perhaps the most
absurdly inaccurate thing ever published on the entire Internet. The
spectacularly unfathomable disc - this reviewer was unable to
even start a game - has lain gathering dust on your reporter's
extensive game shelves ever since, so stumbling across a game with
the same theme priced at just £7.99 en route to the crisp
aisle was too much temptation to resist.
As it turns out, Detonator is (as far
as it's possible to tell) a very different game to Bomber HehHe.
It's a two-dimensional puzzle game with its roots in Tetris (ie the
manipulation of a set of pre-defined geometric shapes to fill space)
and a demolition theme that's essentially just crudely pasted on top
to make it appear less abstract and provide for a visual reward on
completion of a level, but it's a superb, engrossing and
stylish videogame which proves that even nowadays you don't need a
massive budget or a team of hundreds to make a really good game and get it onto
High Street shelves.
The 3D effect is purely for show - the game is
played only on the top surface.
There are half-a-dozen different game
modes in Detonator, comprising a shallow but stupidly entertaining
two-player Battle mode, a mindbogglingly savage Challenge mode, and
four variants on the basic Normal mode, which increase in difficulty
by utilising more complex kinds of "dynamite" and larger floor
areas. Each building (there are five for each of the four Normal
Mode variants) has a number of floors, each of which is presented as
a 2D map. Rather than try to describe how it works, your helpful
reviewer has provided a practical example
in the form of one of the game's early levels, so if you haven't
checked it out already, do so now and then come back. We'll chat
amongst ourselves in the meantime.
["...no, I
never liked him either. Obnoxious tosser, and the SMELL- hang on,
he's back."]
Now, given that the puzzle you've just
tried is one of the simplest in the game, you'll understand that 20
buildings with an average of three floors each (there are 60 puzzles
in total in the four Normal modes, with buildings having a minimum
of one floor, usually at least two and a maximum of five, and you
can only save after completing a whole building) is actually enough
to keep the average gamer occupied for days or even weeks. In your
reporter's semi-humble opinion, Detonator mounts a serious challenge
for the title of World's Hardest Videogame, previously held for over
12 years by the Game Boy's astoundingly brutal Hyper Lode Runner.
(And we're using "hardest" in the "but fair" sense,
incidentally.)
But with a typical level comprising no
more than a dozen moves (and very often just five or six), it's so
punchy that you'll never have a chance to get bored or frustrated -
especially since you can play any of the four main modes (which
offer substantially different types of gameplay by each having just
one new element in addition to the basic mode) at any time, meaning
that you have to be hopelessly stuck on at least four different
puzzles before you're completely stymied. (And even then you can
always just have a quick blast at the Challenge game, which presents
99 short basic-mode levels one after the other in random order,
adding a savagely tight time limit to the move and block limits, and
giving you just one life. The preset high-score is 33 levels. Your
reviewer's personal best so far is five.)
The two-player Battle mode contains the most
ingenious and funny handicapping system ever.
For a game played solely on a series
of 2D grids, though, Detonator is also a remarkably stylish piece of
work. For reasons which are never touched upon by the game or the
manual, the buildings you're destroying are all located in a grey,
totally deserted city under a forebodingly black sky. It looks like
the global winter of a nuclear apocalypse, and there's an eerie,
chilling calm to the 3D flypast of each building you get before
starting a level. (And indeed the one you get afterwards, showing
the results of your work in action.)
The game also features two
"instructors" - one male, one female - who explain how each mode
works in the sort of measured, impassive robotic voices found in
cars that won't let you drive off without your seatbelt fastened.
Adding to the impression, they appear to be reading lines slightly
imperfectly translated from Japanese ("Special type dynamite can
be used as same as the standard-type dynamite"), in that way
that talking cars usually do.
Stages take place to a backdrop of
simple, ambient music, and the menus are all sparse, no-frills
affairs which let you get straight into the game (all the cutscenes,
intros and flypasts are instantly skippable, too). This is
beautiful, restrained game construction, in which the developers are
more keen to have you actually play with their baby than to show you
how much time and money they spent on rendering textures. Not unrelatedly,
Detonator is a compelling game, which you can load up just to pass
ten minutes tackling one stage, only to end up losing a whole
afternoon and giving yourself a sore head from
banging it on the table.
Once you've beaten all the stages of a level,
the lights go out and the walls come tumbling down.
Detonator, frankly, belongs in a
better world than this one. A world where all games were
sensibly
priced at impulse levels and could be picked up while you were
browsing your local supermarket for noodle snacks. A world where
games magazines actually sought out interesting things to cover,
rather than just regurgitating whatever the biggest load of hype
they were spoonfed by PRs that month was and ignoring anything that
wasn't the latest crappy £45 "blockbuster".
And, of course, a world where videogaming forums weren't populated
almost exclusively by clueless, yelping dogs.
Your reporter's no expert in the ways
of modern development, having been last involved in the production
of a game almost 10 years ago. But
it's hard to see how the creation of Detonator, with a handful of
simple 3D models and a bunch of 2D puzzle grids, could have occupied
more than two or three people for more than a couple of months, and
accordingly it's pretty hard to estimate its budget at anything very
substantially over, say, £20,000. And yet, this is a PS2 title that
can hold its head high in any company, and will provide players with
a greater number of entertaining gaming hours than a large
percentage of the current Top 40. Its RRP is £15, but it can be
widely found for less - as well as spotting it for £7.99 at Safeway,
your reporter saw copies at £9.99 in his local Asda, and viewers
without big supermarkets nearby can pick it up for the same price
from
Amazon.
If only to avoid making a twat of yourself on forums, this reporter
warmly recommends that you do.
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