WoS CONSOLE OF THE YEAR 2008
Competition, but no
contest.
So
everyone's got
their
lists
out for the best games of 2008, and in most cases they make for
pretty demoralising reading - the year gone by mostly comprised a great
stale lump of tired old genre staples and sequels which half the
reviewers admit to not even liking very much.
"Pretty
much everyone I've spoken to seems to agree that LBP makes for a
fairly boring single-player experience",
said Eurogamer's Kristan Reed, by way of example, of their
No.1, Little Big Planet, the game of 2008 that was by general
consensus the standout figure in an undistinguished crowd. LBP was
commonly held by reviews to be not actually very good out of the
box, and the selling-point level editor a pain to use, but it took
most of the end-of-year accolades anyway on the back of the efforts made by unpaid
consumers to (a) struggle with the construction kit's many foibles to build
clever and impressive stages, and then (b) get them past Sony's
super-zealous IP police, who irretrievably deleted thousands and
thousands of hours of users' work without warning for slightly
resembling other games.
"A moustache! It's clearly Mario! DELETE!" - a Sony
content moderator, yesterday.
Most of
the lists, though, are oddly light on representation for the world's
most popular and successful videogames machine. The Nintendo DS has
gone from strength to strength in 2008, beating off a last-hurrah
challenge from Sony's PSP, which suddenly sprang back to life for
mostly-non-game-related reasons like new hardware revisions, the advent
of the rather splendid Remote Play and Play TV functionality, and a
slew of other technological plugins like the Go sat-nav system. (The
PSP did also see the occasional release of one of those strange RPG games
nobody in the West has ever heard of but that the Japanese go
absolutely crazy mental tonto bananas for - Monster Hunter, Dragon Quest,
Crisis Core etc - giving the PSP regular chart spikes where sales
suddenly rocket by 600% for two weeks before settling back to the
usual level of about half of whatever the DS is selling.)
But
the DS has just quietly continued streaming off shop shelves all
year without ever attracting a lot of headlines for it. (The new DSi
model, despite offering nothing much new or different and removing
almost as much functionality as it added, was received fairly coolly
in the press but still punted over a million units in Japan alone in its
first two months, and astonishingly the UK was plagued by another
Christmas of DS Lite shortages.) The little console saw not far short of
1,500 game releases in 2008, almost doubling the number seen in its
first two-and-a-half years put together. Yet not a single one makes
the Edge top 20 despite a 9/10 review in the magazine for Bangai-O
Spirits, and just one (a rubbish one at that) scrapes into the Eurogamer top
20, although Bangai-O does limp in at no.45 after scoring
10/10. And IGN doesn't deem the DS worthy of a mention at all.
(If
2008 saw one defining trend in the games business, it was the steady
and unmistakeable increase in the marginalisation of the gaming
media from the games that the general public care about and buy. In
a year when the Wii and DS sold so fast most shop assistants had to wear
two jumpers to protect themselves from the constant icy draught
howling in from the doorway, one Nintendo magazine folded entirely
(n-Revolution) while another (NGamer) sold so few copies the staff
could have delivered them to readers in person.)
Ignore us, we're dead.
But
we're getting off the point. The DS software catalogue of 2008
wasn't just about quantity, it was about quality (and also variety,
innovation and a slew of other characteristics strikingly all but absent
from the mainstream arena). The sheer breadth of great titles that
arrived on the handheld, despite a dearth of triple-A big names, was
dizzying in scale, and to prove it I'm going to start off with a
list of games I don't even like.
Japanese-RPG fans were extremely well served on the DS in 2008, with
a whole raft of blockbusters ranging from ports and new iterations
of well-established hardcore brands (Chrono Trigger, Disgaea DS
and Fire Emblem: Shadow Dragon, as well as Harvest Moon:
Island Of Happiness for the kids) to newer faces like The
World Ends With You and Izuna - Unemployed Ninja 2. Shmup
fans saw Cave release a technically-stunning version of their
bullet-hell coin-op Ketsui, the boss-rushing Ketsui Death Label.
Popular PC racing series Trackmania got a first portable
outing, with developers Firebrand also producing a
critically-acclaimed port of Race Driver: GRID, and another
big franchise made its DS debut when Guitar Hero: On Tour
went global in the summer.
GRID isn't nearly as exciting as this
highly-misrepresentative screenshot suggests.
The DS was also the place for fans of
point-and-click adventures to be in 2008, with the likes of
Syberia and the quirky Flower, Sun And Rain leading a
parade of narrative-led games that also (broadly) encompassed
things like another Ace Attorney sequel and also arguably
Professor
Cutscene And The Village Full Of Annoying Twats, as well as
a whole host of lesser-known titles and overdue PC ports in the genre.
Would-be power-mad empire-builders
finally got their hands on the long-awaited Civilisation
Revolution and Sim City: Creator, itchy-fingered scalpel
jockeys got to slice and dice in Trauma Center: Under The Knife 2,
another PC staple (this time tower-defence) made the leap across
with the cute Ninjatown, and the gigastrange Duck Amuck
made a very commendable stab at being as original, inventive and
fourth-wall-breaking as the
1953 cartoon
original, albeit at the expense of being much fun to play as a
game. There was even Geometry Wars: Galaxies for twin-stick
shooter fans without any sticks.
Now, that'd be a pretty
respectable critics' top 20 right there (even leaving aside popular
but less-acclaimed genres like brain training and pet- and
doll-based games aimed at girls, of which there were hundreds).
But those are just the DS games of 2008 that, while objectively
appreciating and acknowledging their unarguable merits and appeal to
their respective target audiences, I didn't actually personally
enjoy. We haven't even started on the truly great DS games of the
year, so we should probably do that sometime around now.
Calling this a relatively quiet moment in
Bangai-O Spirits wouldn't even be a lie.
Measured
in terms of number of hours spent playing it, or indeed by any other
criteria, the WoS Game Of The Year 2008 is a one-horse race. What's
more, that horse is in an F-14 jet with the afterburners on full,
and all the other horses are heavily sedated and chained together at
the bottom of a coal mine
in lead diving boots. Bangai-O Spirits has a better,
friendlier level editor than Little Big Planet, the hundreds of
custom user stages that have been made for it aren't censored by
anyone (thanks to the utter genius that is the Sound Record system),
and it's still a colossally brilliant game even if you only ever
play the 160 or so levels that are factory-shipped with it. In fact,
it's so good it's getting another screenshot.
This hair-tearing puzzle stage shows that the
Bangai-O horse isn't a one-trick pony, either.
But even
though it's about five fantastic games (arcade mayhem, strategy,
puzzle, maze, even rhythm action) all fused into one by some
dribbling-mad evil scientific genius, and a whole year's worth of
gaming crammed into a single cart (if you only play for two hours a
night five days a week, say, then beating Spirits could easily occupy you by
itself for the full 12 months, especially if it's accompanied by a couple
of WoS Subscriber Level Packs), Bangai-O is only the start of the
DS's glittering cavalcade of Stars Of 2008.
Bangai-O pays tribute to the joint WoS Game Of The
Year 2007, the majestic EDF2017.
Intelligent, attractive and alert WoS Subscribers will already have
read in detail about some of the year's other finest releases, of
course. Metal Slug 7 is far and away the best-ever game in
the series, and the glorious Looney Tunes Cartoon Conductor
out-Ouendans Ouendan, as well as being possibly the first
genuinely brilliant Looney Tunes game, after a long history of
extremely undistinguished (or worse) licences. The superb three-in-one
Pic Pic (which got a European release this year, so no excuses)
is the second-greatest puzzle game of all time after the immortal
Slitherlink, and the exotically named Loopop Cube - Loop Salad
isn't too far behind it, with its clever splicing of Sokoban and
Puzznic into a whole that's far better than either of its component
parts. And you read about them all first here on WoS.
Left: Looney Tunes Cartoon Conductor. Right: a
couple of Loopop Cube levels.
But
there's also a mountain of awesomeness that didn't get written about
on WoS, thanks to the twin inconveniences of real life and pesky linear
time.
The inexplicably pink-tinted Advance Wars - Days Of Ruin was
equally mysteriously ignored in all
the end-of-year write-ups, despite being an interesting and balanced
evolution of one of the greatest game series ever, and there was a
similarly odd critical blindspot hiding Castlevania - Order Of
Ecclesia from the praise it was due. The lovely Lemmings-derived strategy puzzler Exit
DS suited the little Nintendo machine ten times better than the PSP it originated on, eliminating
all the interface awkwardness and letting the tremendous game within
shine through.
Space Invaders Extreme at least managed to
pick up some coverage for its reinvention and revitalisation of the
pondersome arcade classic into something exploding with energy and
verve (and explosions). And another coin-op veteran came back in
triumph, though Contra 4 sent most gamers running for their
mothers from the shock of a ludicrously brutal opening level that
concealed something a smidgen more accessible than it first
appeared.
(Also in
the niche field of dementedly-hard arcade games, the accomplished
Metal Slug imitator Commando - Steel Disaster offered an
infuriating but powerfully addictive bout of mercilessly
uncompromising running'n'gunning for the best of the best, and
The Incredible Hulk turned out to be a surprisingly fine effort
in the 2D-platforms-and-violence arena too.)
You've probably seen lots of pics of the
others, so enjoy four Commando - Steel Disaster shots.
The DS knocked balls out of the park
in genre after genre in 2008. Rhythm Tengoku Gold followed up
one of the greatest GBA games ever with a very worthy sequel. The
touch screen made the DS version of Pipe Mania the first one
that's ever actually been any fun, helped along by a plethora of
well-conceived new gameplay modes.
Subbuteo walked away
effortlessly with the "unlikeliest successful implementation of an improbable videogame
licence of the year" prize, in an absolutely fantastic zero-budget release
that played like a cross between pool and chess, with minor elements
of football somewhere on the sidelines, and after scores of really
dismal efforts in past years the DS finally hosted a decent poker
game, with World Series Of Poker 2008 - Battle For The Bracelets
putting up a proper fight for your pretend money, including the
realisation of your correspondent's lifetime dream when he sat down
for a heads-up with Jennifer Tilly. Sigh.
(While we're on the subject of table
games, viewers should also watch out for this month's
Snappy Gamer column,
featuring an extensive review of the heart-warmingly wonderful DS
version of classic boardgame Scotland Yard. An extended WoS
feature will follow.)
Two of the best games of the year, that you've
probably never even heard of.
And finally, a game you couldn't find
(or implement) anywhere but on the DS. For some reason the Japanese
- alone in the gaming world - go wild for fruit-machine simulators,
or pachislot as they're known in the Orient. There are
already several on the DS (including the mental Cool 104 Joker &
Setline, which was the 10th game ever released on the machine), most
of which are incomprehensible, but November's Juggler DS
offered a special little nugget of joy for those of us idiot
Westerners who don't read the language.
While most of the game is taken up by
three unfathomable one-armed bandits, the icon at the bottom right
of the main menu screen conceals perhaps the most addictive DS game
of the year. For some reason, you see, the arcade and surrounding
areas where Juggler's fruit machines are located are all infested with orange
rhinoceroses.
I know. It's a plotline we're all sick
of.
In the bonus game, a jaunty yet
somehow menacing carnival tune blares out as you visit a circus,
arcade, baseball field and street party, rounding up the rhinos by
simply touching them with the stylus as they swarm out across five
screens of increasingly-frantic formations. It's a sort of mash-up
of Ouendan, Point Blank and Gradius, and with a game only lasting
about three minutes even if you get to the end, you'll replay it
over and over and over and over in search of a new high-score, an
"A" rating or even the hyper-elusive "S". But those three minutes
pack more fun than the entirety of most of the "mainstream" top 50
put together. You can shove
Metal Gear Solid 4 up your arse, frankly, and you know you want
to.
No other console played host in 2008
to either such a breadth or such a depth of fantastic gaming.
Everywhere you look in the DS release schedules, whatever your
tastes, there's something brilliant there for you. And that's over
and above all the perfectly respectable cross-platform stuff that
you find on every format - the Call Of Dutys, the FIFA 09s, the Lego
Batmans, the Mario And Sonic At The Olympicses - and the vast raft
of Disney rubbish that someone somewhere must like, because it keeps
getting made by the shipload.
If your most-played gaming device this
year was anything other than a DS, the plain fact of the matter is
that you're a wanker. It's the WoS Console Of The Year 2008!
|